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<?xml version="1.0" encoding="UTF-8" ?> | ||
<class name="Texture2DArrayRD" inherits="TextureLayeredRD" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> | ||
<brief_description> | ||
Texture Array for 2D that is bound to a texture created on the [RenderingDevice]. | ||
</brief_description> | ||
<description> | ||
This texture array class allows you to use a 2D array texture created directly on the [RenderingDevice] as a texture for materials, meshes, etc. | ||
</description> | ||
<tutorials> | ||
</tutorials> | ||
</class> |
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<?xml version="1.0" encoding="UTF-8" ?> | ||
<class name="Texture2DRD" inherits="Texture2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> | ||
<brief_description> | ||
Texture for 2D that is bound to a texture created on the [RenderingDevice]. | ||
</brief_description> | ||
<description> | ||
This texture class allows you to use a 2D texture created directly on the [RenderingDevice] as a texture for materials, meshes, etc. | ||
</description> | ||
<tutorials> | ||
</tutorials> | ||
<members> | ||
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" /> | ||
<member name="texture_rd_rid" type="RID" setter="set_texture_rd_rid" getter="get_texture_rd_rid" default="RID()"> | ||
The RID of the texture object created on the [RenderingDevice]. | ||
</member> | ||
</members> | ||
</class> |
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<?xml version="1.0" encoding="UTF-8" ?> | ||
<class name="Texture3DRD" inherits="Texture3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> | ||
<brief_description> | ||
Texture for 3D that is bound to a texture created on the [RenderingDevice]. | ||
</brief_description> | ||
<description> | ||
This texture class allows you to use a 3D texture created directly on the [RenderingDevice] as a texture for materials, meshes, etc. | ||
</description> | ||
<tutorials> | ||
</tutorials> | ||
<members> | ||
<member name="texture_rd_rid" type="RID" setter="set_texture_rd_rid" getter="get_texture_rd_rid" default="RID()"> | ||
The RID of the texture object created on the [RenderingDevice]. | ||
</member> | ||
</members> | ||
</class> |
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<?xml version="1.0" encoding="UTF-8" ?> | ||
<class name="TextureCubemapArrayRD" inherits="TextureLayeredRD" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> | ||
<brief_description> | ||
Texture Array for Cubemaps that is bound to a texture created on the [RenderingDevice]. | ||
</brief_description> | ||
<description> | ||
This texture class allows you to use a cubemap array texture created directly on the [RenderingDevice] as a texture for materials, meshes, etc. | ||
</description> | ||
<tutorials> | ||
</tutorials> | ||
</class> |
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<?xml version="1.0" encoding="UTF-8" ?> | ||
<class name="TextureCubemapRD" inherits="TextureLayeredRD" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> | ||
<brief_description> | ||
Texture for Cubemap that is bound to a texture created on the [RenderingDevice]. | ||
</brief_description> | ||
<description> | ||
This texture class allows you to use a cubemap texture created directly on the [RenderingDevice] as a texture for materials, meshes, etc. | ||
</description> | ||
<tutorials> | ||
</tutorials> | ||
</class> |
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<?xml version="1.0" encoding="UTF-8" ?> | ||
<class name="TextureLayeredRD" inherits="TextureLayered" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> | ||
<brief_description> | ||
Abstract base class for layered texture RD types. | ||
</brief_description> | ||
<description> | ||
Base class for [Texture2DArrayRD], [TextureCubemapRD] and [TextureCubemapArrayRD]. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. | ||
</description> | ||
<tutorials> | ||
</tutorials> | ||
<members> | ||
<member name="texture_rd_rid" type="RID" setter="set_texture_rd_rid" getter="get_texture_rd_rid" default="RID()"> | ||
The RID of the texture object created on the [RenderingDevice]. | ||
</member> | ||
</members> | ||
</class> |
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