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added optional cropping for texture atlas importer
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boruok committed Sep 14, 2021
1 parent 37fab65 commit 9913af9
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Showing 2 changed files with 7 additions and 1 deletion.
7 changes: 6 additions & 1 deletion editor/import/resource_importer_texture_atlas.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -71,6 +71,7 @@ String ResourceImporterTextureAtlas::get_preset_name(int p_idx) const {
void ResourceImporterTextureAtlas::get_import_options(List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "atlas_file", PROPERTY_HINT_SAVE_FILE, "*.png"), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_mode", PROPERTY_HINT_ENUM, "Region,Mesh2D"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "crop_to_region"), false));
}

String ResourceImporterTextureAtlas::get_option_group_file() const {
Expand Down Expand Up @@ -203,6 +204,7 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
ERR_CONTINUE(err != OK);

pack_data.image = image;
pack_data.is_cropped = options["crop_to_region"];

int mode = options["import_mode"];

Expand Down Expand Up @@ -325,7 +327,10 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
atlas_texture.instance();
atlas_texture->set_atlas(cache);
atlas_texture->set_region(Rect2(offset, pack_data.region.size));
atlas_texture->set_margin(Rect2(pack_data.region.position, Size2(pack_data.image->get_width(), pack_data.image->get_height()) - pack_data.region.size));

if (!pack_data.is_cropped) {
atlas_texture->set_margin(Rect2(pack_data.region.position, pack_data.image->get_size() - pack_data.region.size));
}

texture = atlas_texture;
} else {
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1 change: 1 addition & 0 deletions editor/import/resource_importer_texture_atlas.h
Original file line number Diff line number Diff line change
Expand Up @@ -38,6 +38,7 @@ class ResourceImporterTextureAtlas : public ResourceImporter {

struct PackData {
Rect2 region;
bool is_cropped;
bool is_mesh;
Vector<int> chart_pieces; //one for region, many for mesh
Vector<Vector<Vector2>> chart_vertices; //for mesh
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