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C#: Add global class support
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Co-authored-by: willnationsdev <willnationsdev@gmail.com>
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raulsntos and willnationsdev committed May 29, 2023
1 parent 2eec9a6 commit a1f454f
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Showing 15 changed files with 201 additions and 25 deletions.
74 changes: 71 additions & 3 deletions modules/mono/csharp_script.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -42,6 +42,7 @@

#ifdef TOOLS_ENABLED
#include "core/os/keyboard.h"
#include "editor/editor_file_system.h"
#include "editor/editor_internal_calls.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
Expand Down Expand Up @@ -535,6 +536,48 @@ String CSharpLanguage::_get_indentation() const {
return "\t";
}

bool CSharpLanguage::handles_global_class_type(const String &p_type) const {
return p_type == get_type();
}

String CSharpLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
Ref<CSharpScript> scr = ResourceLoader::load(p_path, get_type());
if (!scr.is_valid() || !scr->valid || !scr->global_class) {
// Invalid script or the script is not a global class.
return String();
}

String name = scr->class_name;
if (unlikely(name.is_empty())) {
return String();
}

if (r_icon_path) {
if (scr->icon_path.is_empty() || scr->icon_path.is_absolute_path()) {
*r_icon_path = scr->icon_path.simplify_path();
} else if (scr->icon_path.is_relative_path()) {
*r_icon_path = p_path.get_base_dir().path_join(scr->icon_path).simplify_path();
}
}
if (r_base_type) {
bool found_global_base_script = false;
const CSharpScript *top = scr->base_script.ptr();
while (top != nullptr) {
if (top->global_class) {
*r_base_type = top->class_name;
found_global_base_script = true;
break;
}

top = top->base_script.ptr();
}
if (!found_global_base_script) {
*r_base_type = scr->get_instance_base_type();
}
}
return name;
}

String CSharpLanguage::debug_get_error() const {
return _debug_error;
}
Expand Down Expand Up @@ -2203,11 +2246,21 @@ void CSharpScript::reload_registered_script(Ref<CSharpScript> p_script) {
update_script_class_info(p_script);

p_script->_update_exports();

#if TOOLS_ENABLED
// If the EditorFileSystem singleton is available, update the file;
// otherwise, the file will be updated when the singleton becomes available.
EditorFileSystem *efs = EditorFileSystem::get_singleton();
if (efs) {
efs->update_file(p_script->get_path());
}
#endif
}

// Extract information about the script using the mono class.
void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
bool tool = false;
bool global_class = false;

// TODO: Use GDExtension godot_dictionary
Array methods_array;
Expand All @@ -2217,11 +2270,17 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
Dictionary signals_dict;
signals_dict.~Dictionary();

String class_name;
String icon_path;
Ref<CSharpScript> base_script;
GDMonoCache::managed_callbacks.ScriptManagerBridge_UpdateScriptClassInfo(
p_script.ptr(), &tool, &methods_array, &rpc_functions_dict, &signals_dict, &base_script);
p_script.ptr(), &class_name, &tool, &global_class, &icon_path,
&methods_array, &rpc_functions_dict, &signals_dict, &base_script);

p_script->class_name = class_name;
p_script->tool = tool;
p_script->global_class = global_class;
p_script->icon_path = icon_path;

p_script->rpc_config.clear();
p_script->rpc_config = rpc_functions_dict;
Expand Down Expand Up @@ -2519,6 +2578,15 @@ Error CSharpScript::reload(bool p_keep_state) {
update_script_class_info(this);

_update_exports();

#if TOOLS_ENABLED
// If the EditorFileSystem singleton is available, update the file;
// otherwise, the file will be updated when the singleton becomes available.
EditorFileSystem *efs = EditorFileSystem::get_singleton();
if (efs) {
efs->update_file(script_path);
}
#endif
}

return OK;
Expand Down Expand Up @@ -2605,11 +2673,11 @@ bool CSharpScript::inherits_script(const Ref<Script> &p_script) const {
}

Ref<Script> CSharpScript::get_base_script() const {
return base_script;
return base_script.is_valid() && !base_script->get_path().is_empty() ? base_script : nullptr;
}

StringName CSharpScript::get_global_name() const {
return StringName();
return global_class ? StringName(class_name) : StringName();
}

void CSharpScript::get_script_property_list(List<PropertyInfo> *r_list) const {
Expand Down
7 changes: 7 additions & 0 deletions modules/mono/csharp_script.h
Original file line number Diff line number Diff line change
Expand Up @@ -62,6 +62,7 @@ class CSharpScript : public Script {
friend class CSharpLanguage;

bool tool = false;
bool global_class = false;
bool valid = false;
bool reload_invalidated = false;

Expand All @@ -86,6 +87,8 @@ class CSharpScript : public Script {
#endif

String source;
String class_name;
String icon_path;

SelfList<CSharpScript> script_list = this;

Expand Down Expand Up @@ -442,6 +445,10 @@ class CSharpLanguage : public ScriptLanguage {
/* TODO? */ void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const override {}
/* TODO */ void add_global_constant(const StringName &p_variable, const Variant &p_value) override {}

/* SCRIPT GLOBAL CLASS FUNCTIONS */
virtual bool handles_global_class_type(const String &p_type) const override;
virtual String get_global_class_name(const String &p_path, String *r_base_type = nullptr, String *r_icon_path = nullptr) const override;

/* DEBUGGER FUNCTIONS */
String debug_get_error() const override;
int debug_get_stack_level_count() const override;
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -241,6 +241,9 @@ public static bool IsGodotMustBeVariantAttribute(this INamedTypeSymbol symbol)
public static bool IsGodotClassNameAttribute(this INamedTypeSymbol symbol)
=> symbol.ToString() == GodotClasses.GodotClassNameAttr;

public static bool IsGodotGlobalClassAttribute(this INamedTypeSymbol symbol)
=> symbol.ToString() == GodotClasses.GlobalClassAttr;

public static bool IsSystemFlagsAttribute(this INamedTypeSymbol symbol)
=> symbol.ToString() == GodotClasses.SystemFlagsAttr;

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,7 @@ public static class GodotClasses
public const string SignalAttr = "Godot.SignalAttribute";
public const string MustBeVariantAttr = "Godot.MustBeVariantAttribute";
public const string GodotClassNameAttr = "Godot.GodotClassNameAttribute";
public const string GlobalClassAttr = "Godot.GlobalClassAttribute";
public const string SystemFlagsAttr = "System.FlagsAttribute";
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -547,25 +547,32 @@ private static bool TryGetMemberExportHint(
{
if (memberNamedType.InheritsFrom("GodotSharp", "Godot.Resource"))
{
string nativeTypeName = memberNamedType.GetGodotScriptNativeClassName()!;

hint = PropertyHint.ResourceType;
hintString = nativeTypeName;
hintString = GetTypeName(memberNamedType);

return true;
}

if (memberNamedType.InheritsFrom("GodotSharp", "Godot.Node"))
{
string nativeTypeName = memberNamedType.GetGodotScriptNativeClassName()!;

hint = PropertyHint.NodeType;
hintString = nativeTypeName;
hintString = GetTypeName(memberNamedType);

return true;
}
}

static string GetTypeName(INamedTypeSymbol memberSymbol)
{
if (memberSymbol.GetAttributes()
.Any(a => a.AttributeClass?.IsGodotGlobalClassAttribute() ?? false))
{
return memberSymbol.Name;
}

return memberSymbol.GetGodotScriptNativeClassName()!;
}

static bool GetStringArrayEnumHint(VariantType elementVariantType,
AttributeData exportAttr, out string? hintString)
{
Expand Down
Original file line number Diff line number Diff line change
@@ -0,0 +1,12 @@
using System;

#nullable enable

namespace Godot
{
/// <summary>
/// Exposes the target class as a global script class to Godot Engine.
/// </summary>
[AttributeUsage(AttributeTargets.Class)]
public sealed class GlobalClassAttribute : Attribute { }
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,25 @@
using System;

namespace Godot
{
/// <summary>
/// Specifies a custom icon for representing this class in the Godot Editor.
/// </summary>
[AttributeUsage(AttributeTargets.Class)]
public sealed class IconAttribute : Attribute
{
/// <summary>
/// File path to a custom icon for representing this class in the Godot Editor.
/// </summary>
public string Path { get; }

/// <summary>
/// Specify the custom icon that represents the class.
/// </summary>
/// <param name="path">File path to the custom icon.</param>
public IconAttribute(string path)
{
Path = path;
}
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ public unsafe struct ManagedCallbacks
public delegate* unmanaged<godot_string*, godot_ref*, void> ScriptManagerBridge_GetOrCreateScriptBridgeForPath;
public delegate* unmanaged<IntPtr, void> ScriptManagerBridge_RemoveScriptBridge;
public delegate* unmanaged<IntPtr, godot_bool> ScriptManagerBridge_TryReloadRegisteredScriptWithClass;
public delegate* unmanaged<IntPtr, godot_bool*, godot_array*, godot_dictionary*, godot_dictionary*, godot_ref*, void> ScriptManagerBridge_UpdateScriptClassInfo;
public delegate* unmanaged<IntPtr, godot_string*, godot_bool*, godot_bool*, godot_string*, godot_array*, godot_dictionary*, godot_dictionary*, godot_ref*, void> ScriptManagerBridge_UpdateScriptClassInfo;
public delegate* unmanaged<IntPtr, IntPtr*, godot_bool, godot_bool> ScriptManagerBridge_SwapGCHandleForType;
public delegate* unmanaged<IntPtr, delegate* unmanaged<IntPtr, godot_string*, void*, int, void>, void> ScriptManagerBridge_GetPropertyInfoList;
public delegate* unmanaged<IntPtr, delegate* unmanaged<IntPtr, void*, int, void>, void> ScriptManagerBridge_GetPropertyDefaultValues;
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -298,6 +298,13 @@ static void LookupScriptForClass(Type type)

_pathTypeBiMap.Add(scriptPathAttr.Path, type);

// This method may be called before initialization.
if (NativeFuncs.godotsharp_dotnet_module_is_initialized().ToBool() && Engine.IsEditorHint())
{
using godot_string scriptPath = Marshaling.ConvertStringToNative(scriptPathAttr.Path);
NativeFuncs.godotsharp_internal_editor_file_system_update_file(scriptPath);
}

if (AlcReloadCfg.IsAlcReloadingEnabled)
{
AddTypeForAlcReloading(type);
Expand Down Expand Up @@ -584,7 +591,8 @@ internal static godot_bool TryReloadRegisteredScriptWithClass(IntPtr scriptPtr)
}

[UnmanagedCallersOnly]
internal static unsafe void UpdateScriptClassInfo(IntPtr scriptPtr, godot_bool* outTool,
internal static unsafe void UpdateScriptClassInfo(IntPtr scriptPtr, godot_string* outClassName,
godot_bool* outTool, godot_bool* outGlobal, godot_string* outIconPath,
godot_array* outMethodsDest, godot_dictionary* outRpcFunctionsDest,
godot_dictionary* outEventSignalsDest, godot_ref* outBaseScript)
{
Expand All @@ -593,6 +601,8 @@ internal static unsafe void UpdateScriptClassInfo(IntPtr scriptPtr, godot_bool*
// Performance is not critical here as this will be replaced with source generators.
var scriptType = _scriptTypeBiMap.GetScriptType(scriptPtr);

*outClassName = Marshaling.ConvertStringToNative(scriptType.Name);

*outTool = scriptType.GetCustomAttributes(inherit: false)
.OfType<ToolAttribute>()
.Any().ToGodotBool();
Expand All @@ -607,6 +617,18 @@ internal static unsafe void UpdateScriptClassInfo(IntPtr scriptPtr, godot_bool*
if (!(*outTool).ToBool() && scriptType.Assembly.GetName().Name == "GodotTools")
*outTool = godot_bool.True;

var globalAttr = scriptType.GetCustomAttributes(inherit: false)
.OfType<GlobalClassAttribute>()
.FirstOrDefault();

*outGlobal = (globalAttr != null).ToGodotBool();

var iconAttr = scriptType.GetCustomAttributes(inherit: false)
.OfType<IconAttribute>()
.FirstOrDefault();

*outIconPath = Marshaling.ConvertStringToNative(iconAttr?.Path);

// Methods

// Performance is not critical here as this will be replaced with source generators.
Expand Down Expand Up @@ -693,7 +715,7 @@ internal static unsafe void UpdateScriptClassInfo(IntPtr scriptPtr, godot_bool*
}

*outRpcFunctionsDest = NativeFuncs.godotsharp_dictionary_new_copy(
(godot_dictionary)(rpcFunctions).NativeValue);
(godot_dictionary)rpcFunctions.NativeValue);

// Event signals

Expand Down Expand Up @@ -755,7 +777,10 @@ internal static unsafe void UpdateScriptClassInfo(IntPtr scriptPtr, godot_bool*
catch (Exception e)
{
ExceptionUtils.LogException(e);
*outClassName = default;
*outTool = godot_bool.False;
*outGlobal = godot_bool.False;
*outIconPath = default;
*outMethodsDest = NativeFuncs.godotsharp_array_new();
*outRpcFunctionsDest = NativeFuncs.godotsharp_dictionary_new();
*outEventSignalsDest = NativeFuncs.godotsharp_dictionary_new();
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -37,6 +37,8 @@ private partial struct UnmanagedCallbacks

// Custom functions

internal static partial godot_bool godotsharp_dotnet_module_is_initialized();

public static partial IntPtr godotsharp_method_bind_get_method(in godot_string_name p_classname,
in godot_string_name p_methodname);

Expand All @@ -52,6 +54,8 @@ internal static partial Error godotsharp_stack_info_vector_resize(
internal static partial void godotsharp_stack_info_vector_destroy(
ref DebuggingUtils.godot_stack_info_vector p_stack_info_vector);

internal static partial void godotsharp_internal_editor_file_system_update_file(in godot_string p_script_path);

internal static partial void godotsharp_internal_script_debugger_send_error(in godot_string p_func,
in godot_string p_file, int p_line, in godot_string p_err, in godot_string p_descr,
godot_bool p_warning, in DebuggingUtils.godot_stack_info_vector p_stack_info_vector);
Expand Down
2 changes: 2 additions & 0 deletions modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -60,7 +60,9 @@
<Compile Include="Core\Attributes\ExportCategoryAttribute.cs" />
<Compile Include="Core\Attributes\ExportGroupAttribute.cs" />
<Compile Include="Core\Attributes\ExportSubgroupAttribute.cs" />
<Compile Include="Core\Attributes\GlobalClassAttribute.cs" />
<Compile Include="Core\Attributes\GodotClassNameAttribute.cs" />
<Compile Include="Core\Attributes\IconAttribute.cs" />
<Compile Include="Core\Attributes\MustBeVariantAttribute.cs" />
<Compile Include="Core\Attributes\RpcAttribute.cs" />
<Compile Include="Core\Attributes\ScriptPathAttribute.cs" />
Expand Down
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