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i18n: Make property paths and sections translatable
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
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Original file line number | Diff line number | Diff line change |
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/*************************************************************************/ | ||
/* editor_property_name_processor.cpp */ | ||
/*************************************************************************/ | ||
/* This file is part of: */ | ||
/* GODOT ENGINE */ | ||
/* https://godotengine.org */ | ||
/*************************************************************************/ | ||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ | ||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ | ||
/* */ | ||
/* Permission is hereby granted, free of charge, to any person obtaining */ | ||
/* a copy of this software and associated documentation files (the */ | ||
/* "Software"), to deal in the Software without restriction, including */ | ||
/* without limitation the rights to use, copy, modify, merge, publish, */ | ||
/* distribute, sublicense, and/or sell copies of the Software, and to */ | ||
/* permit persons to whom the Software is furnished to do so, subject to */ | ||
/* the following conditions: */ | ||
/* */ | ||
/* The above copyright notice and this permission notice shall be */ | ||
/* included in all copies or substantial portions of the Software. */ | ||
/* */ | ||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ | ||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ | ||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | ||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ | ||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ | ||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ | ||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ | ||
/*************************************************************************/ | ||
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#include "editor_property_name_processor.h" | ||
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#include "editor_settings.h" | ||
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EditorPropertyNameProcessor *EditorPropertyNameProcessor::singleton = nullptr; | ||
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String EditorPropertyNameProcessor::_capitalize_name(const String &p_name) const { | ||
String capitalized_string = p_name.capitalize(); | ||
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// Fix the casing of a few strings commonly found in editor property/setting names. | ||
for (Map<String, String>::Element *E = capitalize_string_remaps.front(); E; E = E->next()) { | ||
capitalized_string = capitalized_string.replace(E->key(), E->value()); | ||
} | ||
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return capitalized_string; | ||
} | ||
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String EditorPropertyNameProcessor::process_name(const String &p_name) const { | ||
const String capitalized_string = _capitalize_name(p_name); | ||
if (EDITOR_GET("interface/editor/translate_properties")) { | ||
return TTRGET(capitalized_string); | ||
} | ||
return capitalized_string; | ||
} | ||
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String EditorPropertyNameProcessor::make_tooltip_for_name(const String &p_name) const { | ||
const String capitalized_string = _capitalize_name(p_name); | ||
if (EDITOR_GET("interface/editor/translate_properties")) { | ||
return capitalized_string; | ||
} | ||
return TTRGET(capitalized_string); | ||
} | ||
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EditorPropertyNameProcessor::EditorPropertyNameProcessor() { | ||
ERR_FAIL_COND(singleton != nullptr); | ||
singleton = this; | ||
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// The following initialization is parsed in `editor/translations/extract.py` with a regex. | ||
// The map name and value definition format should be kept synced with the regex. | ||
capitalize_string_remaps["2d"] = "2D"; | ||
capitalize_string_remaps["3d"] = "3D"; | ||
capitalize_string_remaps["Adb"] = "ADB"; | ||
capitalize_string_remaps["Bptc"] = "BPTC"; | ||
capitalize_string_remaps["Bvh"] = "BVH"; | ||
capitalize_string_remaps["Csg"] = "CSG"; | ||
capitalize_string_remaps["Cpu"] = "CPU"; | ||
capitalize_string_remaps["Db"] = "dB"; | ||
capitalize_string_remaps["Dof"] = "DoF"; | ||
capitalize_string_remaps["Dpi"] = "DPI"; | ||
capitalize_string_remaps["Etc"] = "ETC"; | ||
capitalize_string_remaps["Fbx"] = "FBX"; | ||
capitalize_string_remaps["Fps"] = "FPS"; | ||
capitalize_string_remaps["Fov"] = "FOV"; | ||
capitalize_string_remaps["Fs"] = "FS"; | ||
capitalize_string_remaps["Fxaa"] = "FXAA"; | ||
capitalize_string_remaps["Ggx"] = "GGX"; | ||
capitalize_string_remaps["Gdscript"] = "GDScript"; | ||
capitalize_string_remaps["Gles 2"] = "GLES2"; | ||
capitalize_string_remaps["Gles 3"] = "GLES3"; | ||
capitalize_string_remaps["Gi Probe"] = "GI Probe"; | ||
capitalize_string_remaps["Hdr"] = "HDR"; | ||
capitalize_string_remaps["Hidpi"] = "hiDPI"; | ||
capitalize_string_remaps["Ik"] = "IK"; | ||
capitalize_string_remaps["Ios"] = "iOS"; | ||
capitalize_string_remaps["Kb"] = "KB"; | ||
capitalize_string_remaps["Msaa"] = "MSAA"; | ||
capitalize_string_remaps["Macos"] = "macOS"; | ||
capitalize_string_remaps["Opentype"] = "OpenType"; | ||
capitalize_string_remaps["Png"] = "PNG"; | ||
capitalize_string_remaps["Pvs"] = "PVS"; | ||
capitalize_string_remaps["Pvrtc"] = "PVRTC"; | ||
capitalize_string_remaps["S 3 Tc"] = "S3TC"; | ||
capitalize_string_remaps["Sdfgi"] = "SDFGI"; | ||
capitalize_string_remaps["Srgb"] = "sRGB"; | ||
capitalize_string_remaps["Ssao"] = "SSAO"; | ||
capitalize_string_remaps["Ssl"] = "SSL"; | ||
capitalize_string_remaps["Ssh"] = "SSH"; | ||
capitalize_string_remaps["Sdk"] = "SDK"; | ||
capitalize_string_remaps["Tcp"] = "TCP"; | ||
capitalize_string_remaps["Uv 1"] = "UV1"; | ||
capitalize_string_remaps["Uv 2"] = "UV2"; | ||
capitalize_string_remaps["Vram"] = "VRAM"; | ||
capitalize_string_remaps["Vsync"] = "V-Sync"; | ||
capitalize_string_remaps["Vector 2"] = "Vector2"; | ||
capitalize_string_remaps["Webrtc"] = "WebRTC"; | ||
capitalize_string_remaps["Websocket"] = "WebSocket"; | ||
} | ||
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EditorPropertyNameProcessor::~EditorPropertyNameProcessor() { | ||
singleton = nullptr; | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,58 @@ | ||
/*************************************************************************/ | ||
/* editor_property_name_processor.h */ | ||
/*************************************************************************/ | ||
/* This file is part of: */ | ||
/* GODOT ENGINE */ | ||
/* https://godotengine.org */ | ||
/*************************************************************************/ | ||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ | ||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ | ||
/* */ | ||
/* Permission is hereby granted, free of charge, to any person obtaining */ | ||
/* a copy of this software and associated documentation files (the */ | ||
/* "Software"), to deal in the Software without restriction, including */ | ||
/* without limitation the rights to use, copy, modify, merge, publish, */ | ||
/* distribute, sublicense, and/or sell copies of the Software, and to */ | ||
/* permit persons to whom the Software is furnished to do so, subject to */ | ||
/* the following conditions: */ | ||
/* */ | ||
/* The above copyright notice and this permission notice shall be */ | ||
/* included in all copies or substantial portions of the Software. */ | ||
/* */ | ||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ | ||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ | ||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | ||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ | ||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ | ||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ | ||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ | ||
/*************************************************************************/ | ||
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#ifndef EDITOR_PROPERTY_NAME_PROCESSOR_H | ||
#define EDITOR_PROPERTY_NAME_PROCESSOR_H | ||
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#include "scene/main/node.h" | ||
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class EditorPropertyNameProcessor : public Node { | ||
GDCLASS(EditorPropertyNameProcessor, Node); | ||
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static EditorPropertyNameProcessor *singleton; | ||
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Map<String, String> capitalize_string_remaps; | ||
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String _capitalize_name(const String &p_name) const; | ||
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public: | ||
static EditorPropertyNameProcessor *get_singleton() { return singleton; } | ||
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// Capitalize & localize property path segments. | ||
String process_name(const String &p_name) const; | ||
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// Make tooltip string for names processed by process_name(). | ||
String make_tooltip_for_name(const String &p_name) const; | ||
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EditorPropertyNameProcessor(); | ||
~EditorPropertyNameProcessor(); | ||
}; | ||
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#endif // EDITOR_PROPERTY_NAME_PROCESSOR_H |
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