Skip to content

Commit

Permalink
Merge pull request #78528 from jeanahelver/master
Browse files Browse the repository at this point in the history
Fix missing enum value for `Window.initial_position`
  • Loading branch information
akien-mga authored Jun 21, 2023
2 parents f2ce0b6 + 5ec1b69 commit b6ba664
Show file tree
Hide file tree
Showing 2 changed files with 8 additions and 4 deletions.
10 changes: 6 additions & 4 deletions scene/main/window.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2660,13 +2660,15 @@ void Window::_bind_methods() {
ClassDB::bind_method(D_METHOD("popup_exclusive_centered_ratio", "from_node", "ratio"), &Window::popup_exclusive_centered_ratio, DEFVAL(0.8));
ClassDB::bind_method(D_METHOD("popup_exclusive_centered_clamped", "from_node", "minsize", "fallback_ratio"), &Window::popup_exclusive_centered_clamped, DEFVAL(Size2i()), DEFVAL(0.75));

ADD_PROPERTY(PropertyInfo(Variant::INT, "initial_position", PROPERTY_HINT_ENUM, "Absolute,Center of Primary Screen,Center of Other Screen,Center of Screen With Mouse Pointer,Center of Screen With Keyboard Focus"), "set_initial_position", "get_initial_position");
// Keep the enum values in sync with the `Mode` enum.
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Windowed,Minimized,Maximized,Fullscreen"), "set_mode", "get_mode");

ADD_PROPERTY(PropertyInfo(Variant::STRING, "title"), "set_title", "get_title");

// Keep the enum values in sync with the `WindowInitialPosition` enum.
ADD_PROPERTY(PropertyInfo(Variant::INT, "initial_position", PROPERTY_HINT_ENUM, "Absolute,Center of Primary Screen,Center of Main Window Screen,Center of Other Screen,Center of Screen With Mouse Pointer,Center of Screen With Keyboard Focus"), "set_initial_position", "get_initial_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "position", PROPERTY_HINT_NONE, "suffix:px"), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Windowed,Minimized,Maximized,Fullscreen"), "set_mode", "get_mode");

// Keep the enum values in sync with the `DisplayServer::SCREEN_` enum.
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_screen", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_current_screen", "get_current_screen");

ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "mouse_passthrough_polygon"), "set_mouse_passthrough_polygon", "get_mouse_passthrough_polygon");
Expand Down
2 changes: 2 additions & 0 deletions scene/main/window.h
Original file line number Diff line number Diff line change
Expand Up @@ -43,6 +43,7 @@ class ThemeOwner;
class Window : public Viewport {
GDCLASS(Window, Viewport)
public:
// Keep synced with enum hint for `mode` property.
enum Mode {
MODE_WINDOWED = DisplayServer::WINDOW_MODE_WINDOWED,
MODE_MINIMIZED = DisplayServer::WINDOW_MODE_MINIMIZED,
Expand Down Expand Up @@ -88,6 +89,7 @@ class Window : public Viewport {
DEFAULT_WINDOW_SIZE = 100,
};

// Keep synced with enum hint for `initial_position` property.
enum WindowInitialPosition {
WINDOW_INITIAL_POSITION_ABSOLUTE,
WINDOW_INITIAL_POSITION_CENTER_PRIMARY_SCREEN,
Expand Down

0 comments on commit b6ba664

Please sign in to comment.