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Merge pull request #68396 from Geometror/split-stylebox
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Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
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YuriSizov authored Jul 17, 2023
2 parents cb7730c + a29a680 commit b7c3998
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Showing 26 changed files with 1,334 additions and 1,109 deletions.
1 change: 1 addition & 0 deletions editor/editor_inspector.cpp
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#include "scene/gui/texture_rect.h"
#include "scene/property_utils.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/style_box_flat.h"

bool EditorInspector::_property_path_matches(const String &p_property_path, const String &p_filter, EditorPropertyNameProcessor::Style p_style) {
if (p_property_path.findn(p_filter) != -1) {
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1 change: 1 addition & 0 deletions editor/editor_inspector.h
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Expand Up @@ -44,6 +44,7 @@ class OptionButton;
class PanelContainer;
class PopupMenu;
class SpinBox;
class StyleBoxFlat;
class TextureRect;

class EditorPropertyRevert {
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3 changes: 3 additions & 0 deletions editor/editor_themes.cpp
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Expand Up @@ -37,6 +37,9 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/style_box_flat.h"
#include "scene/resources/style_box_line.h"
#include "scene/resources/style_box_texture.h"

#include "modules/modules_enabled.gen.h" // For svg.
#ifdef MODULE_SVG_ENABLED
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1 change: 1 addition & 0 deletions editor/gui/editor_toaster.cpp
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Expand Up @@ -35,6 +35,7 @@
#include "scene/gui/button.h"
#include "scene/gui/label.h"
#include "scene/gui/panel_container.h"
#include "scene/resources/style_box_flat.h"

EditorToaster *EditorToaster::singleton = nullptr;

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1 change: 1 addition & 0 deletions editor/gui/editor_toaster.h
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Expand Up @@ -37,6 +37,7 @@

class Button;
class PanelContainer;
class StyleBoxFlat;

class EditorToaster : public HBoxContainer {
GDCLASS(EditorToaster, HBoxContainer);
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1 change: 1 addition & 0 deletions editor/plugins/animation_blend_tree_editor_plugin.cpp
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Expand Up @@ -48,6 +48,7 @@
#include "scene/gui/separator.h"
#include "scene/gui/view_panner.h"
#include "scene/main/window.h"
#include "scene/resources/style_box_flat.h"

void AnimationNodeBlendTreeEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script) {
for (int i = 0; i < add_options.size(); i++) {
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1 change: 1 addition & 0 deletions editor/plugins/animation_state_machine_editor.cpp
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Expand Up @@ -50,6 +50,7 @@
#include "scene/gui/tree.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "scene/resources/style_box_flat.h"
#include "scene/scene_string_names.h"

bool AnimationNodeStateMachineEditor::can_edit(const Ref<AnimationNode> &p_node) {
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1 change: 1 addition & 0 deletions editor/plugins/canvas_item_editor_plugin.cpp
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Expand Up @@ -62,6 +62,7 @@
#include "scene/main/canvas_layer.h"
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/style_box_texture.h"

// Min and Max are power of two in order to play nicely with successive increment.
// That way, we can naturally reach a 100% zoom from boundaries.
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3 changes: 2 additions & 1 deletion editor/plugins/canvas_item_editor_plugin.h
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Expand Up @@ -39,12 +39,13 @@ class AcceptDialog;
class CanvasItemEditorViewport;
class ConfirmationDialog;
class EditorData;
class EditorZoomWidget;
class EditorSelection;
class EditorZoomWidget;
class HScrollBar;
class HSplitContainer;
class MenuButton;
class PanelContainer;
class StyleBoxTexture;
class ViewPanner;
class VScrollBar;
class VSplitContainer;
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1 change: 1 addition & 0 deletions editor/plugins/style_box_editor_plugin.cpp
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Expand Up @@ -32,6 +32,7 @@

#include "editor/editor_scale.h"
#include "scene/gui/button.h"
#include "scene/resources/style_box_texture.h"

bool StyleBoxPreview::grid_preview_enabled = true;

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2 changes: 1 addition & 1 deletion editor/plugins/texture_region_editor_plugin.h
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Expand Up @@ -38,7 +38,7 @@
#include "scene/3d/sprite_3d.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/nine_patch_rect.h"
#include "scene/resources/style_box.h"
#include "scene/resources/style_box_texture.h"

class AtlasTexture;
class OptionButton;
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1 change: 1 addition & 0 deletions editor/plugins/visual_shader_editor_plugin.cpp
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Expand Up @@ -59,6 +59,7 @@
#include "scene/main/window.h"
#include "scene/resources/curve_texture.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/style_box_flat.h"
#include "scene/resources/visual_shader_nodes.h"
#include "scene/resources/visual_shader_particle_nodes.h"
#include "servers/display_server.h"
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2 changes: 2 additions & 0 deletions scene/gui/color_picker.cpp
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Expand Up @@ -37,6 +37,8 @@
#include "core/os/os.h"
#include "scene/gui/color_mode.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/style_box_flat.h"
#include "scene/resources/style_box_texture.h"
#include "servers/display_server.h"
#include "thirdparty/misc/ok_color.h"
#include "thirdparty/misc/ok_color_shader.h"
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1 change: 1 addition & 0 deletions scene/gui/color_picker.h
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Expand Up @@ -46,6 +46,7 @@
#include "scene/gui/slider.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/texture_rect.h"
#include "scene/resources/style_box_flat.h"

class ColorMode;
class ColorModeRGB;
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1 change: 1 addition & 0 deletions scene/gui/graph_edit.cpp
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Expand Up @@ -36,6 +36,7 @@
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/view_panner.h"
#include "scene/resources/style_box_flat.h"

constexpr int MINIMAP_OFFSET = 12;
constexpr int MINIMAP_PADDING = 5;
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3 changes: 3 additions & 0 deletions scene/register_scene_types.cpp
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Expand Up @@ -202,6 +202,9 @@
#include "scene/resources/sky_material.h"
#include "scene/resources/sphere_shape_3d.h"
#include "scene/resources/style_box.h"
#include "scene/resources/style_box_flat.h"
#include "scene/resources/style_box_line.h"
#include "scene/resources/style_box_texture.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/syntax_highlighter.h"
#include "scene/resources/text_file.h"
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2 changes: 2 additions & 0 deletions scene/resources/default_theme/default_theme.cpp
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Expand Up @@ -36,6 +36,8 @@
#include "scene/resources/font.h"
#include "scene/resources/gradient_texture.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/style_box_flat.h"
#include "scene/resources/style_box_line.h"
#include "scene/resources/theme.h"
#include "scene/theme/theme_db.h"
#include "servers/text_server.h"
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