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Merge pull request #48390 from lawnjelly/delta_smooth
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Add frame delta smoothing option
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akien-mga authored Jul 22, 2021
2 parents b4282c8 + 6914d7c commit d3f500c
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Showing 9 changed files with 356 additions and 0 deletions.
12 changes: 12 additions & 0 deletions core/bind/core_bind.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -596,6 +596,14 @@ bool _OS::is_vsync_via_compositor_enabled() const {
return OS::get_singleton()->is_vsync_via_compositor_enabled();
}

void _OS::set_delta_smoothing(bool p_enabled) {
OS::get_singleton()->set_delta_smoothing(p_enabled);
}

bool _OS::is_delta_smoothing_enabled() const {
return OS::get_singleton()->is_delta_smoothing_enabled();
}

_OS::PowerState _OS::get_power_state() {
return _OS::PowerState(OS::get_singleton()->get_power_state());
}
Expand Down Expand Up @@ -1369,6 +1377,9 @@ void _OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_vsync_via_compositor", "enable"), &_OS::set_vsync_via_compositor);
ClassDB::bind_method(D_METHOD("is_vsync_via_compositor_enabled"), &_OS::is_vsync_via_compositor_enabled);

ClassDB::bind_method(D_METHOD("set_delta_smoothing", "delta_smoothing_enabled"), &_OS::set_delta_smoothing);
ClassDB::bind_method(D_METHOD("is_delta_smoothing_enabled"), &_OS::is_delta_smoothing_enabled);

ClassDB::bind_method(D_METHOD("has_feature", "tag_name"), &_OS::has_feature);

ClassDB::bind_method(D_METHOD("get_power_state"), &_OS::get_power_state);
Expand All @@ -1391,6 +1402,7 @@ void _OS::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "exit_code"), "set_exit_code", "get_exit_code");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vsync_enabled"), "set_use_vsync", "is_vsync_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vsync_via_compositor"), "set_vsync_via_compositor", "is_vsync_via_compositor_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "delta_smoothing"), "set_delta_smoothing", "is_delta_smoothing_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "low_processor_usage_mode"), "set_low_processor_usage_mode", "is_in_low_processor_usage_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "low_processor_usage_mode_sleep_usec"), "set_low_processor_usage_mode_sleep_usec", "get_low_processor_usage_mode_sleep_usec");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_screen_on"), "set_keep_screen_on", "is_keep_screen_on");
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3 changes: 3 additions & 0 deletions core/bind/core_bind.h
Original file line number Diff line number Diff line change
Expand Up @@ -374,6 +374,9 @@ class _OS : public Object {
void set_vsync_via_compositor(bool p_enable);
bool is_vsync_via_compositor_enabled() const;

void set_delta_smoothing(bool p_enabled);
bool is_delta_smoothing_enabled() const;

PowerState get_power_state();
int get_power_seconds_left();
int get_power_percent_left();
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9 changes: 9 additions & 0 deletions core/os/os.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -587,6 +587,14 @@ bool OS::is_vsync_via_compositor_enabled() const {
return _vsync_via_compositor;
}

void OS::set_delta_smoothing(bool p_enabled) {
_delta_smoothing_enabled = p_enabled;
}

bool OS::is_delta_smoothing_enabled() const {
return _delta_smoothing_enabled;
}

OS::PowerState OS::get_power_state() {
return POWERSTATE_UNKNOWN;
}
Expand Down Expand Up @@ -798,6 +806,7 @@ OS::OS() {
_no_window = false;
_exit_code = 0;
_orientation = SCREEN_LANDSCAPE;
_delta_smoothing_enabled = false;

_render_thread_mode = RENDER_THREAD_SAFE;

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4 changes: 4 additions & 0 deletions core/os/os.h
Original file line number Diff line number Diff line change
Expand Up @@ -62,6 +62,7 @@ class OS {
bool _allow_layered;
bool _use_vsync;
bool _vsync_via_compositor;
bool _delta_smoothing_enabled;

char *last_error;

Expand Down Expand Up @@ -548,6 +549,9 @@ class OS {
void set_vsync_via_compositor(bool p_enable);
bool is_vsync_via_compositor_enabled() const;

void set_delta_smoothing(bool p_enabled);
bool is_delta_smoothing_enabled() const;

virtual OS::PowerState get_power_state();
virtual int get_power_seconds_left();
virtual int get_power_percent_left();
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3 changes: 3 additions & 0 deletions doc/classes/OS.xml
Original file line number Diff line number Diff line change
Expand Up @@ -1104,6 +1104,9 @@
<member name="current_screen" type="int" setter="set_current_screen" getter="get_current_screen" default="0">
The current screen index (starting from 0).
</member>
<member name="delta_smoothing" type="bool" setter="set_delta_smoothing" getter="is_delta_smoothing_enabled" default="true">
If [code]true[/code], the engine filters the time delta measured between each frame, and attempts to compensate for random variation. This will only operate on systems where V-Sync is active.
</member>
<member name="exit_code" type="int" setter="set_exit_code" getter="get_exit_code" default="0">
The exit code passed to the OS when the main loop exits. By convention, an exit code of [code]0[/code] indicates success whereas a non-zero exit code indicates an error. For portability reasons, the exit code should be set between 0 and 125 (inclusive).
[b]Note:[/b] This value will be ignored if using [method SceneTree.quit] with an [code]exit_code[/code] argument passed.
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5 changes: 5 additions & 0 deletions doc/classes/ProjectSettings.xml
Original file line number Diff line number Diff line change
Expand Up @@ -244,6 +244,11 @@
<member name="application/config/windows_native_icon" type="String" setter="" getter="" default="&quot;&quot;">
Icon set in [code].ico[/code] format used on Windows to set the game's icon. This is done automatically on start by calling [method OS.set_native_icon].
</member>
<member name="application/run/delta_smoothing" type="bool" setter="" getter="" default="true">
Time samples for frame deltas are subject to random variation introduced by the platform, even when frames are displayed at regular intervals thanks to V-Sync. This can lead to jitter. Delta smoothing can often give a better result by filtering the input deltas to correct for minor fluctuations from the refresh rate.
[b]Note:[/b] Delta smoothing is only attempted when [member display/window/vsync/use_vsync] is switched on, as it does not work well without V-Sync.
It may take several seconds at a stable frame rate before the smoothing is initially activated. It will only be active on machines where performance is adequate to render frames at the refresh rate.
</member>
<member name="application/run/disable_stderr" type="bool" setter="" getter="" default="false">
If [code]true[/code], disables printing to standard error. If [code]true[/code], this also hides error and warning messages printed by [method @GDScript.push_error] and [method @GDScript.push_warning]. See also [member application/run/disable_stdout].
Changes to this setting will only be applied upon restarting the application.
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14 changes: 14 additions & 0 deletions main/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -270,6 +270,8 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" --no-window Run with invisible window. Useful together with --script.\n");
OS::get_singleton()->print(" --enable-vsync-via-compositor When vsync is enabled, vsync via the OS' window compositor (Windows only).\n");
OS::get_singleton()->print(" --disable-vsync-via-compositor Disable vsync via the OS' window compositor (Windows only).\n");
OS::get_singleton()->print(" --enable-delta-smoothing When vsync is enabled, enabled frame delta smoothing.\n");
OS::get_singleton()->print(" --disable-delta-smoothing Disable frame delta smoothing.\n");
OS::get_singleton()->print(" --tablet-driver Tablet input driver (");
for (int i = 0; i < OS::get_singleton()->get_tablet_driver_count(); i++) {
if (i != 0) {
Expand Down Expand Up @@ -420,6 +422,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
bool use_custom_res = true;
bool force_res = false;
bool saw_vsync_via_compositor_override = false;
bool delta_smoothing_override = false;
#ifdef TOOLS_ENABLED
bool found_project = false;
#endif
Expand Down Expand Up @@ -640,6 +643,12 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
} else if (I->get() == "--disable-vsync-via-compositor") {
video_mode.vsync_via_compositor = false;
saw_vsync_via_compositor_override = true;
} else if (I->get() == "--enable-delta-smoothing") {
OS::get_singleton()->set_delta_smoothing(true);
delta_smoothing_override = true;
} else if (I->get() == "--disable-delta-smoothing") {
OS::get_singleton()->set_delta_smoothing(false);
delta_smoothing_override = true;
#endif
} else if (I->get() == "--profiling") { // enable profiling

Expand Down Expand Up @@ -1195,6 +1204,11 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(GLOBAL_DEF("application/run/low_processor_mode_sleep_usec", 6900)); // Roughly 144 FPS
ProjectSettings::get_singleton()->set_custom_property_info("application/run/low_processor_mode_sleep_usec", PropertyInfo(Variant::INT, "application/run/low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "0,33200,1,or_greater")); // No negative numbers

GLOBAL_DEF("application/run/delta_smoothing", true);
if (!delta_smoothing_override) {
OS::get_singleton()->set_delta_smoothing(GLOBAL_GET("application/run/delta_smoothing"));
}

GLOBAL_DEF("display/window/ios/hide_home_indicator", true);
GLOBAL_DEF("input_devices/pointing/ios/touch_delay", 0.150);

Expand Down
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