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Merge pull request #15119 from poke1024/visible-subwindows
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More efficient subwindow handling
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reduz authored May 8, 2018
2 parents c54ac6a + 098bcf5 commit d5c3fc1
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Showing 2 changed files with 54 additions and 5 deletions.
52 changes: 48 additions & 4 deletions scene/main/viewport.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -189,6 +189,7 @@ Viewport::GUI::GUI() {
tooltip = NULL;
tooltip_popup = NULL;
tooltip_label = NULL;
subwindow_visibility_dirty = false;
subwindow_order_dirty = false;
}

Expand Down Expand Up @@ -1251,6 +1252,24 @@ void Viewport::warp_mouse(const Vector2 &p_pos) {
Input::get_singleton()->warp_mouse_position(gpos);
}

void Viewport::_gui_prepare_subwindows() {

if (gui.subwindow_visibility_dirty) {

gui.subwindows.clear();
for (List<Control *>::Element *E = gui.all_known_subwindows.front(); E; E = E->next()) {
if (E->get()->is_visible_in_tree()) {
gui.subwindows.push_back(E->get());
}
}

gui.subwindow_visibility_dirty = false;
gui.subwindow_order_dirty = true;
}

_gui_sort_subwindows();
}

void Viewport::_gui_sort_subwindows() {

if (!gui.subwindow_order_dirty)
Expand Down Expand Up @@ -1393,7 +1412,7 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu

Control *Viewport::_gui_find_control(const Point2 &p_global) {

_gui_sort_subwindows();
_gui_prepare_subwindows();

for (List<Control *>::Element *E = gui.subwindows.back(); E; E = E->prev()) {

Expand Down Expand Up @@ -2093,8 +2112,14 @@ List<Control *>::Element *Viewport::_gui_add_root_control(Control *p_control) {

List<Control *>::Element *Viewport::_gui_add_subwindow_control(Control *p_control) {

gui.subwindow_order_dirty = true;
return gui.subwindows.push_back(p_control);
p_control->connect("visibility_changed", this, "_subwindow_visibility_changed");

if (p_control->is_visible_in_tree()) {
gui.subwindow_order_dirty = true;
gui.subwindows.push_back(p_control);
}

return gui.all_known_subwindows.push_back(p_control);
}

void Viewport::_gui_set_subwindow_order_dirty() {
Expand Down Expand Up @@ -2179,7 +2204,17 @@ void Viewport::_gui_remove_root_control(List<Control *>::Element *RI) {

void Viewport::_gui_remove_subwindow_control(List<Control *>::Element *SI) {

gui.subwindows.erase(SI);
ERR_FAIL_COND(!SI);

Control *control = SI->get();

control->disconnect("visibility_changed", this, "_subwindow_visibility_changed");

List<Control *>::Element *E = gui.subwindows.find(control);
if (E)
gui.subwindows.erase(E);

gui.all_known_subwindows.erase(SI);
}

void Viewport::_gui_unfocus_control(Control *p_control) {
Expand Down Expand Up @@ -2684,6 +2719,8 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shadow_atlas_quadrant_subdiv", "quadrant", "subdiv"), &Viewport::set_shadow_atlas_quadrant_subdiv);
ClassDB::bind_method(D_METHOD("get_shadow_atlas_quadrant_subdiv", "quadrant"), &Viewport::get_shadow_atlas_quadrant_subdiv);

ClassDB::bind_method(D_METHOD("_subwindow_visibility_changed"), &Viewport::_subwindow_visibility_changed);

ADD_PROPERTY(PropertyInfo(Variant::BOOL, "arvr"), "set_use_arvr", "use_arvr");

ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
Expand Down Expand Up @@ -2764,6 +2801,13 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(CLEAR_MODE_ONLY_NEXT_FRAME);
}

void Viewport::_subwindow_visibility_changed() {

// unfortunately, we don't know the sender, i.e. which subwindow changed;
// so we have to check them all.
gui.subwindow_visibility_dirty = true;
}

Viewport::Viewport() {

world_2d = Ref<World2D>(memnew(World2D));
Expand Down
7 changes: 6 additions & 1 deletion scene/main/viewport.h
Original file line number Diff line number Diff line change
Expand Up @@ -267,7 +267,9 @@ class Viewport : public Node {
List<Control *> modal_stack;
Transform2D focus_inv_xform;
bool subwindow_order_dirty;
List<Control *> subwindows;
bool subwindow_visibility_dirty;
List<Control *> subwindows; // visible subwindows
List<Control *> all_known_subwindows;
bool roots_order_dirty;
List<Control *> roots;
int canvas_sort_index; //for sorting items with canvas as root
Expand All @@ -278,6 +280,7 @@ class Viewport : public Node {
bool disable_input;

void _gui_call_input(Control *p_control, const Ref<InputEvent> &p_input);
void _gui_prepare_subwindows();
void _gui_sort_subwindows();
void _gui_sort_roots();
void _gui_sort_modal_stack();
Expand Down Expand Up @@ -467,6 +470,8 @@ class Viewport : public Node {
void set_snap_controls_to_pixels(bool p_enable);
bool is_snap_controls_to_pixels_enabled() const;

void _subwindow_visibility_changed();

Viewport();
~Viewport();
};
Expand Down

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