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Add support for ImageTexture3D serialization
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jsjtxietian committed Sep 22, 2023
1 parent fe5b1c8 commit d9d2bb3
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Showing 2 changed files with 52 additions and 0 deletions.
49 changes: 49 additions & 0 deletions scene/resources/image_texture.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -462,9 +462,58 @@ void ImageTexture3D::set_path(const String &p_path, bool p_take_over) {
Resource::set_path(p_path, p_take_over);
}

TypedArray<Image> ImageTexture3D::_get_images() const {
TypedArray<Image> images;
if (texture.is_valid()) {
Vector<Ref<Image>> raw_images = get_data();
ERR_FAIL_COND_V(raw_images.is_empty(), TypedArray<Image>());

for (int i = 0; i < raw_images.size(); i++) {
images.push_back(raw_images[i]);
}
}
return images;
}

void ImageTexture3D::_set_images(const TypedArray<Image> &p_images) {
int new_layers = p_images.size();
ERR_FAIL_COND(new_layers == 0);
Ref<Image> img_base = p_images[0];
ERR_FAIL_COND(img_base.is_null());

Image::Format new_format = img_base->get_format();
int new_width = img_base->get_width();
int new_height = img_base->get_height();
int new_depth = 0;
bool new_mipmaps = false;

for (int i = 1; i < p_images.size(); i++) {
Ref<Image> img = p_images[i];
ERR_FAIL_COND(img.is_null());
ERR_FAIL_COND_MSG(img->get_format() != new_format, "All images must share the same format.");

if (img->get_width() != new_width || img->get_height() != new_height) {
new_mipmaps = true;
if (new_depth == 0) {
new_depth = i;
}
}
}

if (new_depth == 0) {
new_depth = p_images.size();
}

Error err = _create(new_format, new_width, new_height, new_depth, new_mipmaps, p_images);
ERR_FAIL_COND(err != OK);
}

void ImageTexture3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("create", "format", "width", "height", "depth", "use_mipmaps", "data"), &ImageTexture3D::_create);
ClassDB::bind_method(D_METHOD("update", "data"), &ImageTexture3D::_update);
ClassDB::bind_method(D_METHOD("_get_images"), &ImageTexture3D::_get_images);
ClassDB::bind_method(D_METHOD("_set_images", "images"), &ImageTexture3D::_set_images);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_images", PROPERTY_HINT_ARRAY_TYPE, "Image", PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT), "_set_images", "_get_images");
}

ImageTexture3D::ImageTexture3D() {
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3 changes: 3 additions & 0 deletions scene/resources/image_texture.h
Original file line number Diff line number Diff line change
Expand Up @@ -137,6 +137,9 @@ class ImageTexture3D : public Texture3D {
int depth = 1;
bool mipmaps = false;

TypedArray<Image> _get_images() const;
void _set_images(const TypedArray<Image> &p_images);

protected:
static void _bind_methods();

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