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Merge pull request #86666 from Mickeon/merge-this-before-2024-i-bet-y…
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Link to mentioned articles in the docs instead of just naming them
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akien-mga committed Jan 2, 2024
2 parents 7fc37a8 + 78c9e2c commit dc95a3d
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2 changes: 1 addition & 1 deletion doc/classes/Basis.xml
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A 3×3 matrix used for representing 3D rotation and scale. Usually used as an orthogonal basis for a [Transform3D].
Contains 3 vector fields X, Y and Z as its columns, which are typically interpreted as the local basis vectors of a transformation. For such use, it is composed of a scaling and a rotation matrix, in that order (M = R.S).
Basis can also be accessed as an array of 3D vectors. These vectors are usually orthogonal to each other, but are not necessarily normalized (due to scaling).
For more information, read the "Matrices and transforms" documentation article.
For a general introduction, see the [url=$DOCS_URL/tutorials/math/matrices_and_transforms.html]Matrices and transforms[/url] tutorial.
</description>
<tutorials>
<link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link>
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2 changes: 1 addition & 1 deletion doc/classes/InputEventMIDI.xml
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If the message is [constant MIDI_MESSAGE_CONTROL_CHANGE], this indicates the controller value, otherwise this is zero. Controllers include devices such as pedals and levers.
</member>
<member name="instrument" type="int" setter="set_instrument" getter="get_instrument" default="0">
The instrument of this input event. This value ranges from 0 to 127. Refer to the instrument list on the General MIDI wikipedia article to see a list of instruments, except that this value is 0-index, so subtract one from every number on that chart. A standard piano will have an instrument number of 0.
The instrument of this input event. This value ranges from 0 to 127. Refer to the instrument list for [url=https://en.wikipedia.org/wiki/General_MIDI#Program_change_events]General MIDI[/url] to see a list of instruments, except that this value is 0-index, so subtract one from every number on that chart. A standard piano will have an instrument number of 0.
</member>
<member name="message" type="int" setter="set_message" getter="get_message" enum="MIDIMessage" default="0">
Returns a value indicating the type of message for this MIDI signal. This is a member of the [enum MIDIMessage] enum.
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2 changes: 1 addition & 1 deletion doc/classes/Transform2D.xml
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</brief_description>
<description>
A 2×3 matrix (2 rows, 3 columns) used for 2D linear transformations. It can represent transformations such as translation, rotation, and scaling. It consists of three [Vector2] values: [member x], [member y], and the [member origin].
For more information, read the "Matrices and transforms" documentation article.
For a general introduction, see the [url=$DOCS_URL/tutorials/math/matrices_and_transforms.html]Matrices and transforms[/url] tutorial.
</description>
<tutorials>
<link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link>
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2 changes: 1 addition & 1 deletion doc/classes/Transform3D.xml
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</brief_description>
<description>
A 3×4 matrix (3 rows, 4 columns) used for 3D linear transformations. It can represent transformations such as translation, rotation, and scaling. It consists of a [member basis] (first 3 columns) and a [Vector3] for the [member origin] (last column).
For more information, read the "Matrices and transforms" documentation article.
For a general introduction, see the [url=$DOCS_URL/tutorials/math/matrices_and_transforms.html]Matrices and transforms[/url] tutorial.
</description>
<tutorials>
<link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link>
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