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Run resource previewer on the main thread if using GL compatibility
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Original file line number | Diff line number | Diff line change |
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@@ -41,6 +41,7 @@ | |
#include "editor/editor_settings.h" | ||
#include "editor/editor_string_names.h" | ||
#include "scene/resources/image_texture.h" | ||
#include "servers/rendering/rendering_server_default.h" | ||
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bool EditorResourcePreviewGenerator::handles(const String &p_type) const { | ||
bool success = false; | ||
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@@ -338,6 +339,20 @@ void EditorResourcePreview::_thread() { | |
exited.set(); | ||
} | ||
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void EditorResourcePreview::_idle_callback() { | ||
if (!singleton) { | ||
// Just in case the shutdown of the editor involves the deletion of the singleton | ||
// happening while additional idle callbacks can happen. | ||
return; | ||
} | ||
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// Process preview tasks, trying to leave a little bit of responsiveness worst case. | ||
uint64_t start = OS::get_singleton()->get_ticks_msec(); | ||
while (!singleton->queue.is_empty() && OS::get_singleton()->get_ticks_msec() - start < 100) { | ||
singleton->_iterate(); | ||
} | ||
} | ||
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void EditorResourcePreview::_update_thumbnail_sizes() { | ||
if (small_thumbnail_size == -1) { | ||
// Kind of a workaround to retrieve the default icon size. | ||
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@@ -441,27 +456,36 @@ void EditorResourcePreview::check_for_invalidation(const String &p_path) { | |
} | ||
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void EditorResourcePreview::start() { | ||
if (DisplayServer::get_singleton()->get_name() != "headless") { | ||
if (DisplayServer::get_singleton()->get_name() == "headless") { | ||
return; | ||
} | ||
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if (RSG::texture_storage->can_create_resources_async()) { | ||
ERR_FAIL_COND_MSG(thread.is_started(), "Thread already started."); | ||
thread.start(_thread_func, this); | ||
} else { | ||
SceneTree *st = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop()); | ||
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RandomShaper
Author
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ERR_FAIL_NULL_MSG(st, "Editor's MainLoop is not a SceneTree. This is a bug."); | ||
} | ||
} | ||
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void EditorResourcePreview::stop() { | ||
if (thread.is_started()) { | ||
exiting.set(); | ||
preview_sem.post(); | ||
if (RSG::texture_storage->can_create_resources_async()) { | ||
if (thread.is_started()) { | ||
exiting.set(); | ||
preview_sem.post(); | ||
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for (int i = 0; i < preview_generators.size(); i++) { | ||
preview_generators.write[i]->abort(); | ||
} | ||
for (int i = 0; i < preview_generators.size(); i++) { | ||
preview_generators.write[i]->abort(); | ||
} | ||
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while (!exited.is_set()) { | ||
OS::get_singleton()->delay_usec(10000); | ||
RenderingServer::get_singleton()->sync(); //sync pending stuff, as thread may be blocked on rendering server | ||
} | ||
while (!exited.is_set()) { | ||
OS::get_singleton()->delay_usec(10000); | ||
RenderingServer::get_singleton()->sync(); //sync pending stuff, as thread may be blocked on rendering server | ||
} | ||
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thread.wait_to_finish(); | ||
thread.wait_to_finish(); | ||
} | ||
} | ||
} | ||
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Should this be hooking into _idle_callback()? Doesn't seem like it's doing anything right now.
Seems to be the cause of this issue:
#88170 (comment)