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In final phase of test_body_motion, move and cull AABB for body once …
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…instead of for every shape
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rburing committed Feb 21, 2022
1 parent 4e44a15 commit e6f1a44
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Showing 2 changed files with 6 additions and 8 deletions.
7 changes: 3 additions & 4 deletions servers/physics/space_sw.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1006,6 +1006,9 @@ bool SpaceSW::test_body_motion(BodySW *p_body, const Transform &p_from, const Ve
// Allowed depth can't be lower than motion length, in order to handle contacts at low speed.
rcd.min_allowed_depth = MIN(motion_length, min_contact_depth);

body_aabb.position += p_motion * unsafe;
int amount = _cull_aabb_for_body(p_body, body_aabb);

int from_shape = best_shape != -1 ? best_shape : 0;
int to_shape = best_shape != -1 ? best_shape + 1 : p_body->get_shape_count();

Expand All @@ -1021,10 +1024,6 @@ bool SpaceSW::test_body_motion(BodySW *p_body, const Transform &p_from, const Ve
continue;
}

body_aabb.position += p_motion * unsafe;

int amount = _cull_aabb_for_body(p_body, body_aabb);

for (int i = 0; i < amount; i++) {
const CollisionObjectSW *col_obj = intersection_query_results[i];
if (p_exclude.has(col_obj->get_self())) {
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7 changes: 3 additions & 4 deletions servers/physics_2d/space_2d_sw.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1087,6 +1087,9 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
// Allowed depth can't be lower than motion length, in order to handle contacts at low speed.
rcd.min_allowed_depth = MIN(motion_length, min_contact_depth);

body_aabb.position += p_motion * unsafe;
int amount = _cull_aabb_for_body(p_body, body_aabb);

int from_shape = best_shape != -1 ? best_shape : 0;
int to_shape = best_shape != -1 ? best_shape + 1 : p_body->get_shape_count();

Expand All @@ -1102,10 +1105,6 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
continue;
}

body_aabb.position += p_motion * unsafe;

int amount = _cull_aabb_for_body(p_body, body_aabb);

for (int i = 0; i < amount; i++) {
const CollisionObject2DSW *col_obj = intersection_query_results[i];
if (p_exclude.has(col_obj->get_self())) {
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