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Expose editor scale to the plugin API
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YuriSizov committed Apr 5, 2021
1 parent ed2f51b commit ea31af6
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Showing 3 changed files with 14 additions and 0 deletions.
8 changes: 8 additions & 0 deletions doc/classes/EditorInterface.xml
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Expand Up @@ -48,6 +48,14 @@
[b]Note:[/b] This returns the main editor control containing the whole editor, not the 2D or 3D viewports specifically.
</description>
</method>
<method name="get_editor_scale" qualifiers="const">
<return type="float">
</return>
<description>
Returns the actual scale of the editor UI ([code]1.0[/code] being 100% scale). This can be used to adjust position and dimensions of the UI added by plugins.
[b]Note:[/b] This value is set via the [code]interface/editor/display_scale[/code] and [code]interface/editor/custom_display_scale[/code] editor settings. Editor must be restarted for changes to be properly applied.
</description>
</method>
<method name="get_editor_settings">
<return type="EditorSettings">
</return>
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5 changes: 5 additions & 0 deletions editor/editor_plugin.cpp
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Expand Up @@ -262,6 +262,10 @@ Control *EditorInterface::get_base_control() {
return EditorNode::get_singleton()->get_gui_base();
}

float EditorInterface::get_editor_scale() const {
return EDSCALE;
}

void EditorInterface::set_plugin_enabled(const String &p_plugin, bool p_enabled) {
EditorNode::get_singleton()->set_addon_plugin_enabled(p_plugin, p_enabled, true);
}
Expand Down Expand Up @@ -306,6 +310,7 @@ void EditorInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_editor_settings"), &EditorInterface::get_editor_settings);
ClassDB::bind_method(D_METHOD("get_script_editor"), &EditorInterface::get_script_editor);
ClassDB::bind_method(D_METHOD("get_base_control"), &EditorInterface::get_base_control);
ClassDB::bind_method(D_METHOD("get_editor_scale"), &EditorInterface::get_editor_scale);
ClassDB::bind_method(D_METHOD("edit_resource", "resource"), &EditorInterface::edit_resource);
ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath"), &EditorInterface::open_scene_from_path);
ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorInterface::reload_scene_from_path);
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1 change: 1 addition & 0 deletions editor/editor_plugin.h
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Expand Up @@ -100,6 +100,7 @@ class EditorInterface : public Node {
FileSystemDock *get_file_system_dock();

Control *get_base_control();
float get_editor_scale() const;

void set_plugin_enabled(const String &p_plugin, bool p_enabled);
bool is_plugin_enabled(const String &p_plugin) const;
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