Skip to content

Commit

Permalink
Merge pull request #84070 from aXu-AP/bone-weight-offset-fix
Browse files Browse the repository at this point in the history
Fix 2D bone weight editor not accounting for offset
  • Loading branch information
akien-mga committed Oct 27, 2023
2 parents b1ae184 + aa3568b commit f497156
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions editor/plugins/polygon_2d_editor_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1170,7 +1170,7 @@ void Polygon2DEditor::_uv_draw() {

found_child = true;

Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest());
Transform2D bone_xform = node->get_global_transform().affine_inverse().translated(-node->get_offset()) * (skeleton->get_global_transform() * bone->get_skeleton_rest());
Transform2D endpoint_xform = bone_xform * n->get_transform();

Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
Expand All @@ -1180,7 +1180,7 @@ void Polygon2DEditor::_uv_draw() {

if (!found_child) {
//draw normally
Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest());
Transform2D bone_xform = node->get_global_transform().affine_inverse().translated(-node->get_offset()) * (skeleton->get_global_transform() * bone->get_skeleton_rest());
Transform2D endpoint_xform = bone_xform * Transform2D(0, Vector2(bone->get_length(), 0));

Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
Expand Down

0 comments on commit f497156

Please sign in to comment.