Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Front view is confusing #18517

Closed
rminderhoud opened this issue Apr 30, 2018 · 3 comments
Closed

Front view is confusing #18517

rminderhoud opened this issue Apr 30, 2018 · 3 comments

Comments

@rminderhoud
Copy link
Contributor

rminderhoud commented Apr 30, 2018

Godot version:
6faa96f (April 24th)

Issue description:
Switching to the "Front View" in the 3D viewport points down -Z but as far as I understand the -Z is used as the forward direction (e.g. in look_at()) so you are technically looking at object from the back? So if you orient your mesh to the "front view" and then technically your mesh is backwards.

Causes confusion:

Steps to reproduce:
Transform: 0, 0, 0
Rotation: 0, 0, 0
Mesh facing +Z

image

@romlok
Copy link
Contributor

romlok commented May 2, 2018

Perhaps it would be less confusing if "front" were renamed to "forward"?

Unfortunately, that might then cause confusion over whether the "right" view is the view to the right (same context as "forward", but incorrect), or from the right (same context as "top", and correct).

rminderhoud added a commit to rminderhoud/rose-tools that referenced this issue Jul 19, 2018
This reverts commit 3d34cde. Godot
"front" view is misleading. See:
godotengine/godot#18517
@Calinou
Copy link
Member

Calinou commented Jun 18, 2020

Feature and improvement proposals for the Godot Engine are now being discussed and reviewed in a dedicated Godot Improvement Proposals (GIP) (godotengine/godot-proposals) issue tracker. The GIP tracker has a detailed issue template designed so that proposals include all the relevant information to start a productive discussion and help the community assess the validity of the proposal for the engine.

The main (godotengine/godot) tracker is now solely dedicated to bug reports and Pull Requests, enabling contributors to have a better focus on bug fixing work. Therefore, we are now closing all older feature proposals on the main issue tracker.

If you are interested in this feature proposal, please open a new proposal on the GIP tracker following the given issue template (after checking that it doesn't exist already). Be sure to reference this closed issue if it includes any relevant discussion (which you are also encouraged to summarize in the new proposal). Thanks in advance!

@hawkerm
Copy link

hawkerm commented Mar 22, 2023

I will say this is still really confusing, and I didn't find the docs helpful here.

The right-handed graphic makes it seem like +Z should be coming out of the screen towards you, which is what you would think the 'front view' would be showing you, especially when it's gimble clearly shows a 'Z' and not a blue dot:

image

But as soon as you grab it and manipulate it, you indeed see that +Z is going 'into' the screen:

image

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

5 participants