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Currently, the engine basically turns any asset that is a .svg file into a PNG internally. But if it can do that to in-game assets, it should be possible to set a .svg file as the game icon.
The text was updated successfully, but these errors were encountered:
Since exporters will save their own icon, the target platforms
don't have to support SVG to display the icon correctly.
This closesgodotengine#23068.
(cherry picked from commit 0f9432f)
Since exporters will save their own icon, the target platforms
don't have to support SVG to display the icon correctly.
This closesgodotengine#23068.
(cherry picked from commit 0f9432f)
Currently, the engine basically turns any asset that is a .svg file into a PNG internally. But if it can do that to in-game assets, it should be possible to set a .svg file as the game icon.
The text was updated successfully, but these errors were encountered: