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Allow choosing .svg files for game icons #23068

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YeldhamDev opened this issue Oct 17, 2018 · 0 comments · Fixed by #43369
Closed

Allow choosing .svg files for game icons #23068

YeldhamDev opened this issue Oct 17, 2018 · 0 comments · Fixed by #43369

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@YeldhamDev
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Currently, the engine basically turns any asset that is a .svg file into a PNG internally. But if it can do that to in-game assets, it should be possible to set a .svg file as the game icon.

Calinou added a commit to Calinou/godot that referenced this issue Nov 6, 2020
Since exporters will save their own icon, the target platforms
don't have to support SVG to display the icon correctly.

This closes godotengine#23068.
akien-mga pushed a commit to akien-mga/godot that referenced this issue Nov 11, 2020
Since exporters will save their own icon, the target platforms
don't have to support SVG to display the icon correctly.

This closes godotengine#23068.

(cherry picked from commit 0f9432f)
@akien-mga akien-mga added this to the 4.0 milestone Nov 18, 2020
GryphonClaw pushed a commit to GryphonClaw/godot that referenced this issue Nov 19, 2020
Since exporters will save their own icon, the target platforms
don't have to support SVG to display the icon correctly.

This closes godotengine#23068.
HEAVYPOLY pushed a commit to HEAVYPOLY/godot that referenced this issue Dec 14, 2020
Since exporters will save their own icon, the target platforms
don't have to support SVG to display the icon correctly.

This closes godotengine#23068.

(cherry picked from commit 0f9432f)
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3 participants