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Nonexistent function 'get_playback_time' in base 'AnimationNodeAnimation'. #23629
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Removed since 531dc2f. The docs will be synced soon. |
Thank you. |
I think it's |
Tested but I got a |
Then it's probably |
Thank you but my |
Sorry, I confused those two. Actually I don't know how to use the new one. |
Anyone knows how to get the playback time now? |
Seems like it should be |
I did a little investigation. It is true that However, if we implement it in a way that duplicates TreeNode for each scene, the performance may be worse.
For example, let's think we have
instead of
Keep in mind that |
Given the above comment, I think it's fine to closes this. Implementing this feature would be complicated and users don't seem to ask about it. |
Godot version:
3.1
a16d9c6
OS/device including version:
Windows 7
Issue description:
the function
get_playback_time
nonexist inAnimationNodeAnimation
error message:
Invalid call. Nonexistent function 'get_playback_time' in base 'AnimationNodeAnimation'.
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