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Godot Editor crash when re-importing .ogg song that is currently playing #26964
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can't reproduce it with 3.2-alpha 48d3458 |
I can reproduce it with 3.2 beta4. It might not happen right away, reimport it few times also toggle playing on and off and it should eventually crash. I don't get backtrace though. |
Can't reproduce it either in the current master branch (bab91bd) on Linux. |
Ok, I keep getting random crashes that seem to be related to this. It's happening with OGG files and can happen to any new/modified file. In my case usually when I add a new music file, the editor crashes even if I didn't use the audio player. Still no backtrace.
Why would it happen only to OGG files and not other resources? EDIT: |
Dear gents,
|
I was FINALLY able to get a stack trace for this crash:
I just opened project and exported an OGG from Audacity and Godot crashed upon importing it. EDIT: |
Importing, replacing and even renaming ogg files while the editor is open still crashes consistently in godot 3.5.1. This happens regardless of whether I did it through godot or through the windows file manager. |
Godot version:
Godot 3.1 RC2
OS/device including version:
Win 7 Pro 64-bit, Win 8.1 Pro 64-bit
Issue description:
When an ogg file is playing, if you re-import it while it's playing, it freezes Godot and crashes it upon scene saving.
Steps to reproduce:
Open the project in Godot 3.1 RC2, High-light the AudioStreamPlayer, check the 'Playing' button in the Inspector, Highlight the .ogg file in the Filesystem window, go to the import window and change a setting and re-import the file. This will cause only the 'Playing' button in the inspector to become unresponsive. Further, if you try to save the scene, Godot will crash.
Minimal reproduction project:
OggMusicTest.zip
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