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Crash when reimporting a different sound file with same name #30559
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I'll take it! Hopefully I can have this in less than a month, if all goes right. |
@SonerSound Are you still working on this issue? |
@creikey Yes, however I've not pushed anything to my fork unfortunately. Work hasn't helped in the slightest as well. |
I tried it. Godot crashed as soon as I replaced the file(even before I could try to play it). |
can't reproduce it with a0ce88f |
It would be good to know which commit fixed it as I think this could happen to other kinds of assets. |
I can confirm this in 3.2 beta6. You need to use the built-in audio player (the one in the bottom of the inspector when you double-click audio asset). Play it, change the file and the resource will reimport, but the player will not refresh. Trying to double-click the asset again to refresh the player will freeze the editor. Seems to happen only with OGG files. EDIT: |
Duplicate of #26964. |
Godot version:
3.1.1
OS/device including version:
Windows.
Issue description:
When you import the same sound again (update sound) and you try to play it crashes engine.
Steps to reproduce:
Import sound with a specific name.
Play it in engine.
Reimport, same name, different sound.
Play again.
Minimal reproduction project:
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