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Godot version: Godot 3.1 RC3
OS/device including version: MacOSX 10.14.3
Issue description: In editor in scene tree if user adds registered class node, tooltip will show base class as type.
Steps to reproduce:
Minimal project
extends Node class_name MyCustomNode func _ready(): pass
The text was updated successfully, but these errors were encountered:
Strongly related to #6067. Custom node types are just shortcuts for assigning a script to a node of the base type.
Sorry, something went wrong.
Make custom types more subtle and more useful
4f72178
Implements godotengine#6067 (aaronfranke's idea) Fixes godotengine#26980
See also: #16863 (comment)
30ea314
Successfully merging a pull request may close this issue.
Godot version:
Godot 3.1 RC3
OS/device including version:
MacOSX 10.14.3
Issue description:
In editor in scene tree if user adds registered class node, tooltip will show base class as type.
Steps to reproduce:
Minimal project
The text was updated successfully, but these errors were encountered: