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Godot Engine 3.2 GLES2 does not support blendshapes #37804

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kone9 opened this issue Apr 11, 2020 · 8 comments
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Godot Engine 3.2 GLES2 does not support blendshapes #37804

kone9 opened this issue Apr 11, 2020 · 8 comments

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@kone9
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kone9 commented Apr 11, 2020

Godot version:
Captura de pantalla_2020-04-11_11-55-23

OS/device including version:
Captura de pantalla_2020-04-11_11-56-34

Issue description:
Importing shapeKeys from blender 2.82 in gltf 2.0 format or from blender 2.79 with godot DAE shapeKeys don't work.
If possible it would be good to fix it for the glTF 2.0 format in Blender 2.82

Steps to reproduce:
Create 1 cube in Blender 2.82 and add a shape key to deform the mesh
Importing shapeKeys from blender 2.82 in gltf 2.0 format or from blendert 2.79 with godot DAE shapeKeys don't work.
If possible it would be good to fix it for the glTF 2.0 format in Blender 2.82
Create 1 cube in Blender 2.82 and add a shape key to deform the mesh
Export the scene in gltf 2.0 format
check the mesh containing the shapeKey, you will see that it appears, but it does not work.
https://youtu.be/gNXgbOeqHr4

Minimal reproduction project:
cubo_shape_animation_2.82.blend.zip
cubo_shape_animation 2.79.blend.zip
prueba godot rigging.zip

@kone9
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kone9 commented Apr 11, 2020

I just verified in the Godot console that shapeKeys are not supported in GLES2 ..
And they work in GLSL3 I hope they will work in GLSL2 soon.
Captura de pantalla_2020-04-11_12-35-39
https://www.youtube.com/watch?v=zqVNiJSIUZA&feature=youtu.be

@volzhs
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volzhs commented Sep 9, 2020

i'm just facing the same issue.
@pouleyKetchoupp @lawnjelly @clayjohn any possible solution for gles2?

here is my simple project for demonstrating it.
blend_shape_gles2.zip

in gles3
blend_shape_gles3

in gles2
blend_shape_gles2

it actually worked fine with godot 2.1.5 in gles2
blend_shape_godot2 1 5

@fire fire changed the title Godot Engine 3.2 stable no work ShapeKeys blender 2.82 or 2.79 ".gltf 2.0 and .dae" Godot Engine 3.2 GLES2 does not support blendshapes Oct 27, 2020
@fire
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fire commented Oct 27, 2020

@Calinou I think this is a feature request rather than bug unless it's not documented.

@Calinou
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Calinou commented Oct 27, 2020

@fire Are blendshapes even technically possible using GLES2?

@fire
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fire commented Nov 16, 2020

Since this is a part of Godot Engine 3.2 and there is nothing we can do except implement the GLES2 blendshape proposal, I'm not sure what can be done.

Also, I don't think any developers are working on this within the next 6 months.

@betotulkas
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in the same pc unity suport blendshapes and .blend files, sorry godot i go to unity

@Calinou
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Calinou commented May 6, 2021

in the same pc unity suport blendshapes and .blend files, sorry godot i go to unity

Software blendshapes are being implemented for GLES2 as we speak 🙂

@betotulkas
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It would be a good implementation, I should not criticize Godot much, that is, I did a course in systems technology and my project to finish was a video game for Android and I presented it in Godot, although I had already worked with the unit, but wanted to test it.

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