-
-
Notifications
You must be signed in to change notification settings - Fork 21.1k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Models with blend shape are not rendered correctly on Android #39112
Comments
Note that the current GLES3 renderer is expected to have trouble on most Android devices. |
I had the same problem with my XIAOMI 8 phone. It seems that godot-3.2.1 doesn‘t support the FBX model with blender shape well on the android side but not on the Windows side. So who can tell me what to do next... |
If I want to modify the engine source code, are there any suggestions? |
Okay, I still want to try it myself. And I hope this problem will be solved in version 4.0. thank you very much! |
Some Android Sample using GLES30.GlGenTransformFeedbacks but godot 3.4 doesn't have functions in glad and doesn't use it I am tested result is same |
Godot version: Godot Engine v3.2.1.stable
OS/device including version: OnePlus G1910 GPU:Adreno(TM) 640 GLES3
Issue description:
I created a test scene
head model with about 50+ blend shapes
cube model with 2 simple blend shapes
On my PC(OpenGL ES 3.0 Renderer: Intel(R) UHD Graphics 620)
It looks like this
But on my android phone ,it looks like this
I can't capture any useful logs on my phone
And this is my phone info in OpenGl ES CapsViewer
http://opengles.gpuinfo.org/displayreport.php?id=4388
Steps to reproduce:
I tested on 3 different phones, and each phone had rendering issues.
Minimal reproduction project:
I compressed with 7z and changed the suffix to zip
3D_Android_model.zip
The text was updated successfully, but these errors were encountered: