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I had a model with blend shapes defined but with 0 blend weights. It is not required to be in the model format and should not be rejected with a parse error.
Godot version:
3.2 stable from Steam
OS/device including version:
Win10
Issue description:
I had a model with blend shapes defined but with 0 blend weights. It is not required to be in the model format and should not be rejected with a parse error.
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#mesh
godot/editor/import/editor_scene_importer_gltf.cpp
Line 2393 in 00949f0
The fix is to be determined.
Steps to reproduce:
Import a gltf2 with the blend weights array deleted and it will fail to import.
Minimal reproduction project:
38751.zip
From https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/AnimatedMorphCube but with https://github.com/KhronosGroup/glTF-Sample-Models/blob/5aec133dbaf543f9bcb6cb79de9966bf9530c2fe/2.0/AnimatedMorphCube/glTF/AnimatedMorphCube.gltf#L235-L238 deleted.
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