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Allow gltf2 morph targets including animations with no default value… #38763

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merged 1 commit into from
Jul 20, 2020

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@fire fire commented May 15, 2020

…s. Change for bug #38751

Can be back ported to 3.2. Since blend shapes don't work on master last time I checked...

Bugsquad edit: Fixes #38751.

@fire fire force-pushed the 38751 branch 3 times, most recently from d0c7f6f to 85845be Compare May 15, 2020 21:00
@akien-mga akien-mga requested a review from reduz May 20, 2020 13:51
@akien-mga akien-mga added this to the 4.0 milestone May 20, 2020
@akien-mga akien-mga added the cherrypick:3.x Considered for cherry-picking into a future 3.x release label May 20, 2020
@fire fire requested review from akien-mga and removed request for reduz, neikeq and AndreaCatania July 11, 2020 18:01
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fire commented Jul 20, 2020

@akien-mga What is blocking here?

@akien-mga akien-mga merged commit 0a1dd5b into godotengine:master Jul 20, 2020
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Thanks!

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Cherry-picked for 3.2.3.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Jul 24, 2020
@fire fire deleted the 38751 branch August 13, 2020 07:57
@MJacred MJacred mentioned this pull request Jul 20, 2022
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glTF2s with blend weights being zero is being rejected
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