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Godot version: 3.2.2, but also reproduced in upcoming 3.2.3, in commit 9bf5a0b on the 3.2 branch
OS/device including version: Ubuntu Linux 16.04, 64-bit GeForce GTX 970 with NVIDIA 384.130 driver GLES3 backend Bullet Physics
Issue description: Removing a scene containing a HingeJoint from the tree and then re-adding it causes the HingeJoint to stop working.
Steps to reproduce:
Minimal reproduction project: Physics-RemovedNodes.zip
The Reproducer scene contains a number of physics bodies:
When you press space, the scene is scripted to:
The text was updated successfully, but these errors were encountered:
CC @madmiraal @AndreaCatania
Sorry, something went wrong.
@akien-mga could you please flag that one for a 3.2 bug fix release ?
Any bugfix relevant for the 3.2 branch will be considered once there is a fix (the PR gets the cherrypick:3.2 label).
3.2
cherrypick:3.2
Related to #25689 and #31711
Joint2D
Joint3D
NOTIFICATION_POST_ENTER_TREE
Joint
Successfully merging a pull request may close this issue.
Godot version:
3.2.2, but also reproduced in upcoming 3.2.3, in commit 9bf5a0b on the 3.2 branch
OS/device including version:
Ubuntu Linux 16.04, 64-bit
GeForce GTX 970 with NVIDIA 384.130 driver
GLES3 backend
Bullet Physics
Issue description:
Removing a scene containing a HingeJoint from the tree and then re-adding it causes the HingeJoint to stop working.
Steps to reproduce:
Minimal reproduction project:
Physics-RemovedNodes.zip
The Reproducer scene contains a number of physics bodies:
When you press space, the scene is scripted to:
The text was updated successfully, but these errors were encountered: