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I think I figured out that the reason is that tab.get_line_count () is always greater than zero.
But if you specify in the parameter the line number in the set_line () method, the number of which is not, then this failure will occur.
That is, more secure processing is needed in case the specified line is not present.
Godot version:
Godot_v3.2.2-stable_win64
OS/device including version:
Win7 (GLES2)
Issue description:
set_line () method in TextEdit leads to collapse.
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