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OS/device including version:
Windows 10 x64
Using Vulkan Device #0: AMD - AMD Radeon R7 200 Series
Issue description:
Console spams INFINITELY the following message:
ERROR: Condition "!uniform_set" is true.
at: draw_list_bind_uniform_set (drivers/vulkan/rendering_device_vulkan.cpp:6452)
ERROR: Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline
at: (drivers/vulkan/rendering_device_vulkan.cpp:6607)
This happens when you set the sky to .HDR file and also the sky goes black:
I tested in a recent master build and I can't reproduce the issue, it must have been fixed recently (before #54489 as the build I'm testing didn't include this PR yet).
I also couldn't reproduce it in v4.0.dev.20210811.official (7188cb6). You might want to double check yourself as maybe this was system specific or needs slightly different steps to reproduce.
Godot version:
Godot Engine v4.0.dev.calinou.779dc7613
OS/device including version:
Windows 10 x64
Using Vulkan Device #0: AMD - AMD Radeon R7 200 Series
Issue description:
Console spams INFINITELY the following message:
This happens when you set the sky to .HDR file and also the sky goes black:
Steps to reproduce:
Minimal reproduction project:
WorldBug.zip
PS: When you click worldenvironment node, mode will be clearcolor, change it to Sky
Update
Closing godot and opening the project again, things works nice
edit: Just closing the scene and opening it works as well.
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