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OS/device including version:
Macbook Pro 16" (2019), MacOS Big Sur v11.2.2, AMD Radeon Pro 5500M (Vulkan) if graphics-related. -->
Issue description:
set up a button to import texture to 3D model
works the first time
on the second time clicking the button and importing a texture the test crashes and outputs this in the debug:
...and an aside...not sure if this is linked or not... but in my main scene I keep getting this error if I'm in the 2D window:
This 2nd error seems to happen because I haven't set my Control2D nodes to be larger than 0,0 initially, which i do later with code. This error didn't happen in Godot 3.3
Steps to reproduce:
I've attached a file that reproduces the main error (not the aside).
This error does not occur in Godot v3.3 with the same setup.
The text was updated successfully, but these errors were encountered:
MrJoshBowman
changed the title
GDScript Texture Import Causes Crashing in Godot v4.0
GDScript Texture Import Causes Crashing in Godot v4.0 [bug]
Mar 27, 2021
MrJoshBowman
changed the title
GDScript Texture Import Causes Crashing in Godot v4.0 [bug]
GDScript Texture Import Causes Crashing in Godot v4.0
Mar 27, 2021
Godot version:
v4.0.dev.calinou.5953f4d76
OS/device including version:
Macbook Pro 16" (2019), MacOS Big Sur v11.2.2, AMD Radeon Pro 5500M (Vulkan) if graphics-related. -->
Issue description:
...and an aside...not sure if this is linked or not... but in my main scene I keep getting this error if I'm in the 2D window:
This 2nd error seems to happen because I haven't set my Control2D nodes to be larger than 0,0 initially, which i do later with code. This error didn't happen in Godot 3.3
Steps to reproduce:
I've attached a file that reproduces the main error (not the aside).
This error does not occur in Godot v3.3 with the same setup.
Minimal reproduction project:
11_TextureTest.zip
The text was updated successfully, but these errors were encountered: