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Exit the game. You should get a segmentation fault.
I didn't get any useful backtrace from the official build:
Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues
[1] /lib/x86_64-linux-gnu/libc.so.6(+0x37840) [0x7f0ccdaf9840] (??:0)
[2] Godot_v3.3.1-stable_x11.64() [0xccac27] (??:0)
[3] Godot_v3.3.1-stable_x11.64() [0xccb752] (??:0)
[4] Godot_v3.3.1-stable_x11.64() [0x310d14f] (??:?)
[5] Godot_v3.3.1-stable_x11.64() [0x98e3e1] (??:0)
[6] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xeb) [0x7f0ccdae609b] (??:0)
[7] Godot_v3.3.1-stable_x11.64() [0x99cb9e] (??:0)
-- END OF BACKTRACE --
Aborted
but my build of the official source (x11 platform) points to ZipArchive::~ZipArchive.
Minimal reproduction project: I tried 32_2d_platformer.zip from (the standard 2D platformer ported to GLES2) from here: https://sourceforge.net/projects/frt/files/demos/ but I suspect that any project exported as a ZIP would do.
The text was updated successfully, but these errors were encountered:
Godot version: 3.3.1-stable
OS/device including version: Linux debian/buster, 64 bits
Issue description: Segmentation fault when exiting a game exported as a ZIP.
Steps to reproduce:
Run the official x11 export template (or the editor) with a ZIP pack:
Exit the game. You should get a segmentation fault.
I didn't get any useful backtrace from the official build:
but my build of the official source (x11 platform) points to ZipArchive::~ZipArchive.
Minimal reproduction project: I tried 32_2d_platformer.zip from (the standard 2D platformer ported to GLES2) from here: https://sourceforge.net/projects/frt/files/demos/ but I suspect that any project exported as a ZIP would do.
The text was updated successfully, but these errors were encountered: