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Blending is broken when using 2 splits instead of 4, as it treats the shadowmap as if it were 4 splits and not 2, resulting in the last split blending with non-existant splits that causes a Fade out effect, not related to the Fade Start.
Steps to reproduce
Create Directional light and Enable shadows and make a shadow
Go near the end of Max Distance, with Fade start at 1
Toggle Blend Splits on and off (On will result in a Fade, Off will result in expected result.)
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
Calinou
changed the title
2 Split Blending blends 2nd & non-existant 3rd split
Vulkan: DirectionalLight3D PSSM 2 Split Blending blends 2nd & non-existant 3rd split
Nov 10, 2021
Godot version
v4.0.dev.custom_build [89cf449fe]
System information
Windows 10, Vulkan, Nvidia Quadro K2000 461.92
Issue description
Blending is broken when using 2 splits instead of 4, as it treats the shadowmap as if it were 4 splits and not 2, resulting in the last split blending with non-existant splits that causes a Fade out effect, not related to the Fade Start.
Steps to reproduce
Create Directional light and Enable shadows and make a shadow
Go near the end of Max Distance, with Fade start at 1
Toggle Blend Splits on and off (On will result in a Fade, Off will result in expected result.)
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: