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2 Split mode has severe Shadow Acne issues, unrelated to Shadow Resolution (both Orthogonal and 4 Split don't have Any issues in the same example) and the Shadows are unstable with 2 Splits (they jitter as the camera moves) again, unlike the other modes.
Steps to reproduce
Switch Between Orthogonal or 4 Split Mode and 2 Split mode and Observe the differences
I can confirm this on masterfb28025, both with the Vulkan Clustered and Vulkan Mobile backends. This doesn't occur on 3.x6073277, both with GLES3 and GLES2.
There doesn't appear to be a condition for the number of splits used. However, unlike Orthogonal or PSSM 4 Splits, using PSSM with 2 splits will result in a non-square shadow map texture for each split (with the first split in the top half, and the second split in the bottom half):
Calinou
changed the title
Vulkan Directional Light 2 Split Issues
Vulkan: DirectionalLight3D PSSM 2 Splits exhibits shadow acne not present in other modes, and shadows are unstable
Mar 17, 2022
Godot version
4.0 Alpha 4
System information
Windows 11, Vulkan, Nvidia GTX 1050 Ti, 511.23
Issue description
2 Split mode has severe Shadow Acne issues, unrelated to Shadow Resolution (both Orthogonal and 4 Split don't have Any issues in the same example) and the Shadows are unstable with 2 Splits (they jitter as the camera moves) again, unlike the other modes.
Steps to reproduce
Switch Between Orthogonal or 4 Split Mode and 2 Split mode and Observe the differences
Minimal reproduction project
Bug.zip
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