You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Particle scale is not reset when a emitter shape other than point is set and a higher than default fixed_fps is used.
Combined with a curve for particle scale this will reused particles to be invisible.
K603OkZ15O.mp4
Steps to reproduce
Create a new GPUParticle3D Node.
Set fixed fps to 144 (or 300 or anything high)
Set it up to show something (rectangle is enough)
Add a scale curve to the size parameter and make it go to 0 in the end.
Set the emission shape to anything but point (eg. sphere)
I have been having similar issues. After adding a curve for scaling, all particles disappear, or maybe they have actually gone down to zero. Even if I then delete the curve, I cant see any particles any more.
Godot version
4.0.dev 52b7d5f
System information
Windows 10
Issue description
Particle scale is not reset when a emitter shape other than point is set and a higher than default fixed_fps is used.
Combined with a curve for particle scale this will reused particles to be invisible.
K603OkZ15O.mp4
Steps to reproduce
Minimal reproduction project
particlematerial-size-reset-bug.zip
The text was updated successfully, but these errors were encountered: