-
-
Notifications
You must be signed in to change notification settings - Fork 21.4k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Square Brackets and periods are getting removed from node names on import #55796
Comments
This is a consequence of this bugfix: #54911. The check for In 3.4-stable it would print this warning:
So it would use the new naming scheme instead of the Godot 3.2-compatible one requested by the |
For the record, the bug fixed by #54911 means that the #54911 fixes it but thus regresses for most users who have their pre-existing files flagged with Edit: Ah no I'm wrong, the Now, I think @timshannon is not the first user to be confused by |
Duplicate of #54922 |
Godot version
v3.4.1.rc2.mono.official [d5aa00c]
System information
Ubuntu 20.04.3 LTS
Issue description
This may be intentional, but the behavior change broke some things in my project. In an import script I parse out any values within square brackets and add it as a group on import.
Since v3.4.1.rc1 these square brackets are getting stripped out.
If I start a brand new project on 3.4.1.rc2 the issue doesn't happen. If I use a copy of my project file from my existing project, the square brackets and periods are getting stripped out of node names, so I assume it's related to some project level setting. I have yet to isolate which specific setting is causing the issue though. I'll update this issue if I find it.
Steps to reproduce
Open the attached project, import mesh.gtlf, and look at the scene. You'll see there are no square brackets in the name. Import that same mesh in a new clean project, and the brackets show up fine. You can also look at the gltf file directly and see the values in the mesh name.
Minimal reproduction project
test.zip
The text was updated successfully, but these errors were encountered: