glTF: Cleanup includes and defines, split PackedSceneGLTF to own file #55859
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While working on #55796 (comment) I noticed a lot of pointless includes in the glTF module (despite having fixed many of those in the past already), so I jumped in the rabbit hole and did a full cleanup.
I'll have a look at porting the same changes to
master
(when relevant) later on.