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glTF: Cleanup includes and defines, split PackedSceneGLTF to own file #55859

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merged 1 commit into from
Dec 13, 2021

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akien-mga
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While working on #55796 (comment) I noticed a lot of pointless includes in the glTF module (despite having fixed many of those in the past already), so I jumped in the rabbit hole and did a full cleanup.

I'll have a look at porting the same changes to master (when relevant) later on.

@akien-mga akien-mga added this to the 3.5 milestone Dec 12, 2021
@akien-mga akien-mga requested a review from a team as a code owner December 12, 2021 11:07
@akien-mga akien-mga force-pushed the 3.x-gltf-module-cleanup branch from fd34ccc to e4c40d8 Compare December 12, 2021 11:08
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Agree on design. Probably won't break on technical review.

@akien-mga akien-mga merged commit db020ea into godotengine:3.x Dec 13, 2021
@akien-mga akien-mga deleted the 3.x-gltf-module-cleanup branch December 13, 2021 12:46
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Probably won't break on technical review.

Yeah it should be pretty safe if it compiles, I didn't change any of the module's logic.

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2 participants