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CPUParticles2D damping is limited to 100 #56324
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This can be solved by adding
It can be relevant to check if other parameters of ParticlesMaterial have |
I'll give it a try. |
fix to #56324 Note: CPU_Particles_2d is missing ring emitter
Ah, we still need this for master |
Hi, There seem to be one damping_min and one damping_max parameter, which one should be marked as "or_greater", I guess the damping_max? |
fix to godotengine#56324 Note: CPU_Particles_2d is missing ring emitter (cherry picked from commit 21ca1c9)
Issue godotengine#56324 notes that you may can't set the damping property of CPUParticles2D to anything more that 100 in the editor inspector while you may set it to anything in code, this is considered a bug and changed in this commit
Issue godotengine#56324 notes that you may can't set the damping property of CPUParticles2D to anything more that 100 in the editor inspector while you may set it to anything in code, this is considered a bug and changed in this commit
Godot version
Godot_v3.4.2-stable_x11
System information
Ubuntu desktop
Issue description
In the editor, the value for CPUParticles2D.damping is arbitrarily clamped to 100.0:
This can be hacked around by creating a damping curve that moves from zero immediately to the actual value you want (eg, 250):
It may also be hackable by setting the value in code (I haven't confirmed this).
Steps to reproduce
Minimal reproduction project
No response
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