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Editor crashes when dragging timeline in animation editor #58960
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Also crashes with stack overflow just when opening the Animation tab in a blank scene (with no AnimationPlayer):
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This was referenced Mar 10, 2022
Sauermann
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Dec 29, 2022
…SourceEditor get_cursor_shape() is used in cases where a Control displays different cursors in different areas. There is no need to set the default cursor shape on every mouse move event. Was part of the reason for godotengine#58960.
Streq
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Feb 9, 2023
…SourceEditor get_cursor_shape() is used in cases where a Control displays different cursors in different areas. There is no need to set the default cursor shape on every mouse move event. Was part of the reason for godotengine#58960.
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Godot version
4.0.alpha (fe95b61)
System information
Fedora 34, GeForce GTX 1080 (NVIDIA 495.46)
Issue description
The editor crashes when dragging timeline in animation editor.
Backtrace
The editor crash handler doesn't work here, so I used gdb instead:
I bisected the regression to 0fce98b (#58913). cc @Sauermann
Steps to reproduce
Minimal reproduction project
test_animationplayer_manual.zip
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