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Project from alpha 10 won't open in alpha 13 #63816
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You should configure your Font resources manually again. |
EDIT: Manually pressing reimport on all three of my ttf fonts seems to have (mostly) fixed the issue. Brb, checking if it still works after reopening... |
Looks like a nuking of .imported is in order either way, as now webp/image is throwing errors on every single one of the pngs I have. |
Nuking .imported seems to have fixed the issue. Double checking, if it stays fixed I'll close the issue. |
... and turns out I had to reopen and triple check every single scene that used a font in some way, but yes, it seems to have been fixed by reimporting. |
Godot version
4.0 alpha 13
System information
Linux Manjaro, Vulkan, Intel Kaby Lake
Issue description
Title.
Spews tons of errors complaining that I need to fix dependencies/can't find somepath, but all the dependencies are there in white in fix dependencies screen. i.e. there's nothing to fix. By following the trail of errors, I suspect this is due to me having a couple of font resources.
I suspect #62108 is to blame - there is need for either a converter step or manual handholding on how to fix, similar as with the noise resource change some time ago ;)
Steps to reproduce
Open a project from an older alpha in a13, provided it uses a font resource. Saving font as tres might be necessary, although some of the errors also refer to .fontdata.
Minimal reproduction project
N/A
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