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Project from alpha 10 won't open in alpha 13 #63816

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Zireael07 opened this issue Aug 2, 2022 · 5 comments
Closed

Project from alpha 10 won't open in alpha 13 #63816

Zireael07 opened this issue Aug 2, 2022 · 5 comments
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@Zireael07
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Zireael07 commented Aug 2, 2022

Godot version

4.0 alpha 13

System information

Linux Manjaro, Vulkan, Intel Kaby Lake

Issue description

Title.

Spews tons of errors complaining that I need to fix dependencies/can't find somepath, but all the dependencies are there in white in fix dependencies screen. i.e. there's nothing to fix. By following the trail of errors, I suspect this is due to me having a couple of font resources.

I suspect #62108 is to blame - there is need for either a converter step or manual handholding on how to fix, similar as with the noise resource change some time ago ;)

Steps to reproduce

Open a project from an older alpha in a13, provided it uses a font resource. Saving font as tres might be necessary, although some of the errors also refer to .fontdata.

Minimal reproduction project

N/A

@akien-mga
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You should configure your Font resources manually again.

@Zireael07
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Zireael07 commented Aug 2, 2022

  1. The affected scenes won't even open so I will probably need to edit the tscn as I can't go in and reassign the fonts even after I figure out 1)...

EDIT: Manually pressing reimport on all three of my ttf fonts seems to have (mostly) fixed the issue. Brb, checking if it still works after reopening...

@Zireael07
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Looks like a nuking of .imported is in order either way, as now webp/image is throwing errors on every single one of the pngs I have.

@Zireael07
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Nuking .imported seems to have fixed the issue. Double checking, if it stays fixed I'll close the issue.

@Zireael07
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... and turns out I had to reopen and triple check every single scene that used a font in some way, but yes, it seems to have been fixed by reimporting.

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