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Godot Editor crash when referencing node in Autoloaded scene script. #68901
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Seems to be fixed on master, #67714 seems to have fixed this issue as I cannot reproduce. |
I had high hopes for this being resolved from recent pull requests, but I just built from the top of master and the issue still occurs. |
I was just able to recreate this issue on an entirely different Windows PC of mine on Windows 11 using the beta 5 editor. |
I've just built the editor from the top of master and had the crash occur. I recreated the issue in the console editor application. Here is the stacktrace:
|
Trying to follow the instructions but it does not result into a crash on Linux x64. Is there something else to do? Peek.20-11-2022.17-58.webm |
Nope, that is where it crashes for me frequently: just after typing "test." Thanks for trying. |
Very likely the same as #68910, caused by #68663. See #68910 (comment) |
Presumably fixed by #68952. |
Godot version
v4.0.beta5.official [89a33d2]
System information
Windows 10
Issue description
When referencing an onready node within the GDScript editor on a script attached to an autoloaded scene, the editor crashes.
Steps to reproduce
Minimal reproduction project
reference-test-crash.zip
In my reproduction project, simply open the "testui.gd", and in the _ready method, attempt to access the "test" control onready var. The editor crashes.
I noticed this right away in a larger project of mine after updating from beta 4 to beta 5, then created the minimal project.
Stacktrace
The text was updated successfully, but these errors were encountered: