You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
fh_unit.gd
line 171, attempting to add a line here (and eventually comment out those below...) causes the crash when intellisense tries to load methods etc (I assume!)
Confirmed the test case. Beta4 is fine. Master (afe1c89) is not. Win 11/64.
It's not just NavigationAgent3D. I encounter this typing player.mesh. referring to the scene that holds a large mesh. I would change the title to just Crash on autocompletion.
Bisecting reveals both this and my issue were caused by.... 65d1467 #68663Fix completion popup for the variables created with get_node call @Chaosus
Needs tags, milestone.
This is also probably a duplicate of #68901, but this has a simpler test case. I did not test the other.
Godot version
4.0 beta 5
System information
Linux
Issue description
Using the engine editor, godot crashes when I attempt to reference a variable.
Steps to reproduce
https://github.com/lordee/FreeHold/tree/c6a01cf2bfc93bd32cb162269716c51d83691c9d
fh_unit.gd
line 171, attempting to add a line here (and eventually comment out those below...) causes the crash when intellisense tries to load methods etc (I assume!)
Minimal reproduction project
https://github.com/lordee/FreeHold/tree/c6a01cf2bfc93bd32cb162269716c51d83691c9d
The text was updated successfully, but these errors were encountered: