Keep getting Condition "plugins_list.has(p_plugin)" is true.
when selecting Tilemap Node and TileSet resource is open in the inspector
#74543
Labels
Milestone
Godot version
4.0 stable
System information
Manjaro Linux using i3, Foward+
Issue description
Whenever the tileset property of any tilemap node is like open in the editor like this:
If I select any other node and then select the TileMap node again it will print this error:
editor/editor_node.cpp:8152 - Condition "plugins_list.has(p_plugin)" is true.
This seems to be actually true to any plugin or
EditorInspectorPlugin
that edits node. In my project I have a InspectorPlugin that adds some buttons in_parse_begin
for a specific kind of node, and that node also has an exported custom resource, and whenever I select any of that Node and their resource is open for edit in the Inspector I get the same error.Steps to reproduce
Minimal reproduction project
plugin_error_resource_edit.zip
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