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Output error when select a TileMap
node in the editor
#83185
Comments
What version are you on? 4.x could be any of 8 different stable versions, and 3 dev branches |
This happens on every 4.x version i've tried, 4.1.2 / 4.2 / WebEditor from Godot website... |
TileMap
node in the editor
Similar Issue here! Environment: Godot: Issue description: TileMap > TileSet > Tiles Box with Tileset selected and Setup Menu selected AFTER adding tileset png, if select The output print this error everytime: editor/editor_node.cpp:8224 - Condition "plugins_list.has(p_plugin)" is true. If attempt to grab and drop tile onto TileMap in editor window nothing is added. Steps to reproduce |
Same here Godot: Reproduce: I was able to reproduce it a blank project by following steps:
I did notice some weird behaviors that change when the error pops up:
Looks like there is a previous issue that was marked as closed for something just like this #74543 (closed by #74717). |
Can you please try this in 4.2? It has been most likely resolved there |
Yep, looks like it is resolved in 4.2. Should have checked that. Thanks |
Closing as per the above, a cherry picked fix might be added to 4.1 |
Godot version
4.x
System information
Windows, WebEditor
Issue description
The output print this error everytime a TileMap node is selected in editor:
editor/editor_node.cpp:8223 - Condition "plugins_list.has(p_plugin)" is true.
Steps to reproduce
Add a TileMap node and add a tileset to it, then select the TileMap node in tree.
Minimal reproduction project
N/A
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