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[TRACKER] Better integration into OSX #7884
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see: I'm currently also thinking about the Input handling in Godot in general and have a couple of ideas to make a clean implementation for touch screens and trackpads. |
here is the mockup GoogeDocs |
👍 |
May I also propose:
I realize the inactive scrolling is a bigger task, but I feel it is something that should be supported at some point :) |
Can confirm latest 2.1.4 beta fixes "Smooth or normal scrolling (currently scrolls too fast in script-editor)" |
Also the logo is fixed in 3.0 |
Could I suggest one thing for this list:
Now, that wouldn't be bad in itself if implemented properly. However I find myself triggering it by mistake so many times, like so:
I am using Godot 3 built from master. Edit: I wrote "touch bar" but I meant "touch pad" |
Since there's already a topic on OS X improvements, could there be a way to a way to flip the x and y scrolling in 3D when using the trackpad? I noticed this option in Blender today, called "Natural Trackpad Scrolling" if you want to see what I mean. |
Just tested the following item and it is working as expected:
Tested on |
This one will be nice to have:
|
It's already include into global menu PR - #38044 |
I think this can now be closed as most of the points have been implemented. For the remaining ones, I would suggest to open a feature proposal for each point on godot-proposals. |
Operating system or device - Godot version:
OSX - 2.1.2
Issue description:
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