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4.2 dev1
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
Calling Tree.propagate_check() after an item is unchecked does not properly uncheck the parents. They are left in partially checked state.
Tree.propagate_check()
It's easy to observe in theme editor:
N/A
The text was updated successfully, but these errors were encountered:
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Godot version
4.2 dev1
System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
Issue description
Calling
Tree.propagate_check()
after an item is unchecked does not properly uncheck the parents. They are left in partially checked state.It's easy to observe in theme editor:
godot_vLjafz08hE.mp4
Steps to reproduce
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: