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Editor scroll bar's gutter don't reach its ends #79994

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kleonc opened this issue Jul 28, 2023 · 4 comments · Fixed by #83868
Closed

Editor scroll bar's gutter don't reach its ends #79994

kleonc opened this issue Jul 28, 2023 · 4 comments · Fixed by #83868

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@kleonc
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kleonc commented Jul 28, 2023

Godot version

v4.2.dev2.official [da81ca6], v4.1.1.stable.official [bd6af8e], v4.0.3.stable.official [5222a99]

System information

N/A

Issue description

When dragging an in-editor scrollbar there's still a visible gap even when dragged to one of its ends.
Godot_v4 1 1-stable_win64_ScSqvdHDW6 mM1F5CBeol C08GzUS3Er

Comparison with v3.5.2.stable.official [170ba33] (from Project Manager):
3IiHwl2W0e nUdKx6VATf

Steps to reproduce

Try dragging any (?) scrollbar in the editor.

Minimal reproduction project

N/A

@atlas-wheatear
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Confirmed on 4.0, MacOS.
image

@atlas-wheatear
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The first time this bug appeared was in 4.0-beta15. It was not present in any (pre-)release before this.

Interestingly, the bug presents on as in the issue on 4.0-beta16 and later, but is slightly different on 4.0-beta15.

It scrolls fully on one side, but not the other!

working on one side
broken on one side

@atlas-wheatear
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Until I can either:

  1. work out my errors on trying to compile an unstable branch for MacOS, using vulkan
  2. provision a Linux machine somehow

I guess I'll just have to eyeball the changes. If anybody else wants to humour me, here's the diff.

@atlas-wheatear
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Running git bisect, compiling at each step, and manually testing the artifact:

$ git bisect bad
752402cf354a105496ed9a86038f83f56d0706fd is the first bad commit

Here is the commit on the GitHub repo

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