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v4.2.dev2.official [da81ca6], v4.1.1.stable.official [bd6af8e], v4.0.3.stable.official [5222a99]
N/A
When dragging an in-editor scrollbar there's still a visible gap even when dragged to one of its ends.
Comparison with v3.5.2.stable.official [170ba33] (from Project Manager):
Try dragging any (?) scrollbar in the editor.
The text was updated successfully, but these errors were encountered:
Confirmed on 4.0, MacOS.
Sorry, something went wrong.
The first time this bug appeared was in 4.0-beta15. It was not present in any (pre-)release before this.
Interestingly, the bug presents on as in the issue on 4.0-beta16 and later, but is slightly different on 4.0-beta15.
It scrolls fully on one side, but not the other!
Until I can either:
I guess I'll just have to eyeball the changes. If anybody else wants to humour me, here's the diff.
Running git bisect, compiling at each step, and manually testing the artifact:
git bisect
$ git bisect bad 752402cf354a105496ed9a86038f83f56d0706fd is the first bad commit
Here is the commit on the GitHub repo
Successfully merging a pull request may close this issue.
Godot version
v4.2.dev2.official [da81ca6], v4.1.1.stable.official [bd6af8e], v4.0.3.stable.official [5222a99]
System information
N/A
Issue description
When dragging an in-editor scrollbar there's still a visible gap even when dragged to one of its ends.
Comparison with v3.5.2.stable.official [170ba33] (from Project Manager):
Steps to reproduce
Try dragging any (?) scrollbar in the editor.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: