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During working on my big project I have noticed that Godot cannot export project correctly to pck or exe file.
After running project using release template on Windows I got following error:
G:\Godot>Godot Engine v4.1.1.stable.official.bd6af8e0e - https://godotengine.org
Vulkan API 1.3.242 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1070
ERROR: No loader found for resource: .
at: (core/io/resource_loader.cpp:281)
ERROR: Failed loading resource: res://gfx/cwirka.png. Make sure resources have been imported by opening the project in the editor at least once.
at: (core/io/resource_loader.cpp:273)
ERROR: Can't load dependency: res://gfx/cwirka.png.
at: (core/io/resource_format_binary.cpp:458)
ERROR: Failed loading resource: res://.godot/exported/133200997/export-f582aaee991195987df126394c37c52f-level_3.scn. Make sure resources have been imported by opening the project in the editor at least once.
at: (core/io/resource_loader.cpp:273)
ERROR: Failed loading scene: res://scenes/level_3.tscn
at: (main/main.cpp:3223)
ERROR: 2 RID allocations of type 'N10RendererRD12LightStorage11ShadowAtlasE' were leaked at exit.
ERROR: 1 RID allocations of type 'N10RendererRD12LightStorage15ReflectionAtlasE' were leaked at exit.
ERROR: 1 RID allocations of type 'N10RendererRD14TextureStorage12RenderTargetE' were leaked at exit.
ERROR: 2 RID allocations of type 'N10RendererRD14TextureStorage7TextureE' were leaked at exit.
ERROR: 1 RID allocations of type 'N18RendererCanvasCull6CanvasE' were leaked at exit.
ERROR: 1 RID allocations of type 'N16RendererViewport8ViewportE' were leaked at exit.
ERROR: 1 RID allocations of type 'N17RendererSceneCull8ScenarioE' were leaked at exit.
WARNING: 4 RIDs of type "Texture" were leaked.
at: finalize (drivers/vulkan/rendering_device_vulkan.cpp:9441)
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: cleanup (core/object/object.cpp:2047)
But running application from editor works fine without errors or warnings on console:
Steps to reproduce
I am unable to reproduce it manually but I am attaching minimal project. It was reduced from bigger project.
Attached project is made of:
single Scene3D with Camera3D and PlaneMesh.
StandardMaterial3D is attached to this plane.
StandardMaterial3D has albedo_texture set from provided texture.
Godot version
4.1.1.stable and previous
System information
Windows 10
Issue description
During working on my big project I have noticed that Godot cannot export project correctly to pck or exe file.
After running project using release template on Windows I got following error:
But running application from editor works fine without errors or warnings on console:
Steps to reproduce
I am unable to reproduce it manually but I am attaching minimal project. It was reduced from bigger project.
Attached project is made of:
Minimal reproduction project
export.zip
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