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GLES3: Texture's memset exceeds maximum object size #83342

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vintnarni opened this issue Oct 14, 2023 · 0 comments · Fixed by #86920
Closed

GLES3: Texture's memset exceeds maximum object size #83342

vintnarni opened this issue Oct 14, 2023 · 0 comments · Fixed by #86920

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@vintnarni
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Godot version

4.2.beta [a574c02]

System information

Arch Linux 6.5.6-zen2-1-zen (64-bit)

Issue description

When the compiler tries to compiles drivers/gles3/texture_storage.cpp, it only gets one warning saying that memset specified bound will be exceeds maximum object size

Steps to reproduce

  1. Clone (if you haven't)
  2. Compile it
  3. Look out for something like warning: 'void* memset(void*, int, size_t)' specified bound between 18446744065119617024 and 18446744073709551612 exceeds maximum object size 9223372036854775807 [-Wstringop-overflow=]
    3.5. If isn't then, try different target like target=template_release and look again, repeat until either it's there or somehow gone.

Minimal reproduction project

N/A

griffinkh added a commit to griffinkh/godot that referenced this issue Jan 8, 2024
@akien-mga akien-mga added this to the 4.3 milestone Jan 9, 2024
@akien-mga akien-mga added the bug label Jan 9, 2024
griffinkh added a commit to griffinkh/godot that referenced this issue Jan 13, 2024
same resolution for issue godotengine#83342 for texture_storage.cpp
GuybrushThreepwood-GitHub pushed a commit to GuybrushThreepwood-GitHub/godot that referenced this issue Jan 27, 2024
GuybrushThreepwood-GitHub pushed a commit to GuybrushThreepwood-GitHub/godot that referenced this issue Jan 27, 2024
same resolution for issue godotengine#83342 for texture_storage.cpp
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3 participants