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x11 splash screen is usually not right size #83693
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IIRC the splash gets immediately rendered as the project's window size. It then can't be resized once its drawn because everything else is initializing so the main thread is busy. We're having similar issues on Wayland but that's the nature of the splash I suppose. |
I am on wayland... this "fixes" that i think. I just said x11 cuz that filename.
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Uh, right, I'll also write it here. I missed the fact that you're running it over XWayland, which is known to be a bit funky with window attributes and (see #80036) and a lot of other things (see #78581). While this doesn't necessarily exclude that it might be an actual X11 bug I'd also be cautious about testing and fixing bugs while only testing on XWayland. |
There's another related issue to this for me on macOS. That when launching the game if you change the game window size on startup the OS this will immediately resize the window but the splash screen will not be re-rendered or cleared. So similar to the screenshot above it remains shown in the corner of the window (but bottom right for me) for a few frames while the initial scene is loaded. Looks kind of buggy, and I wish there was a way to clear the window when the splash sequence ends so it's at least a solid color for the moment it takes to load the initial scene. |
@lostminds to be clear, this is issue is not exclusive to Linux/BSD, as the splash drawing is platform agnostic. You're having the same issue. Edit: I added the |
Godot version
v4.2.dev.custom_build [918f046]
System information
Godot v4.2.dev (918f046) - Ubuntu 23.10 23.10 - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX 6600 (RADV NAVI23) () - 12th Gen Intel(R) Core(TM) i5-12400F (12 Threads)
Issue description
When loading a project, sometimes (usually) the splash screen wrong size?
#83692
Steps to reproduce
Open any project from command line or Project Manager.
Minimal reproduction project
n/a
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