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Just in case this might help, I did a loop over all resources:
@toolextendsNode2D@exportvartog:bool:set(b):test()functest() ->void:
varerp=EditorResourcePicker.new()
erp.base_type="Resource"varnames:Array=erp.get_allowed_types()
names=names.filter(func(i):
returnClassDB.can_instantiate(i) andi!="Resource")
forclassnameinnames:
varinst=ClassDB.instantiate(classname)
ifinst:
if"Judge Dredd Is The Law"ininst:
print(classname, " has issues")
Result — Some more to have a look at!
SkeletonModificationStack2D has issues
SkeletonModification2DLookAt has issues
SkeletonModification2DCCDIK has issues
SkeletonModification2DFABRIK has issues
SkeletonModification2DJiggle has issues
SkeletonModification2DTwoBoneIK has issues
SkeletonModification2DStackHolder has issues
SkeletonModification2DPhysicalBones has issues
ArrayMesh has issues (fixed now)
SkeletonProfile has issues
SkeletonProfileHumanoid has issues
BoneMap has issues
Godot version
v4.2.beta3.official [e8d57af]
System information
Godot v4.2.beta3 - Ubuntu 22.04.3 LTS 22.04 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (nvidia; 535.113.01) - Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz (6 Threads)
Issue description
I hope the code explains it.
I get that suzanne.res is a binary file, but perhaps the return should rather be false?
Steps to reproduce
I have made a small repo for this too.
Minimal reproduction project
Made a repo here:
https://gitlab.com/dbat/godot-res-property-in-issue
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