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When creating a new Resource in a scene through the Inspector and then saving the scene it is in. The Save button no longer prompts you with a dialogue to save the Resource externally.
The workflow I'm used to in past versions is that this would pop up a "Save As" dialog equivalent and let me save it externally. But it seems like saving now defaults to saving locally after the scene has been saved unless the resource has been made unique. That's how it worked in 4.2 beta6 but the rc1 seems to have changed it.
Steps to reproduce
Add a Node with a Resource Property in the Inspector (I used Label with the Theme property)
Set that Property to a New Instance of the Resource.
Godot version
v4.2.rc1.official [ad72de5]
System information
Windows 10
Issue description
When creating a new Resource in a scene through the Inspector and then saving the scene it is in. The Save button no longer prompts you with a dialogue to save the Resource externally.
The workflow I'm used to in past versions is that this would pop up a "Save As" dialog equivalent and let me save it externally. But it seems like saving now defaults to saving locally after the scene has been saved unless the resource has been made unique. That's how it worked in 4.2 beta6 but the rc1 seems to have changed it.
Steps to reproduce
Minimal reproduction project
Resource Save Dialog.zip
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