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Error when trying to use TileMap.cell_quadrant_size
in 4.2
#85423
Comments
TileMap.cell_quadrant_size
in 4.2
It was renamed to We should at least still handle the old property name in
That part is out of scope for 4.2, but we should either figure out if we can expose compat methods to GDScript/C#, or use them to provide better error handling. |
Note that this is also tracked here, but backwards compatibility would be helpful here at least some error |
Indeed it works with "rendering_quadrant_size", thanks! |
Godot version
v4.2.rc2.official [1ba920f]
System information
Godot v4.2.rc2 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
Issue description
Crash when trying to use "cell_quadrant_size".
The same project works without problems in 4.1.3
Steps to reproduce
Open the attached project and run it, it'll crash. "Invalid get index"
Here is what the same project looks like when launched from 4.1.3:
Minimal reproduction project
engage bug 03.zip
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